Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11
  1. #1
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80

    Miasma II & Tri-Disaster: yay or nay?

    hey guys I have a quick summoner question.
    I pretty much user all my dots + shadow flare in my rotation but I've never had Miasma II in it. It seems like a waste of MP, it barely does any damage and for single target it seems pointless. I'm just wondering am I gimping my DPS by not using it? I've pretty much had it off my bar. Same goes for tri-disaster. I practically never see a use for those 2 skills but I'd love some insight if they are to be used in my rotation to bring my DPS up.
    (0)

  2. #2
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I only use miasma 2 when combined with RS and contagion. Never did the math but my gut feeling tells me it has a higher potency than ruin.

    As for TD, I only use it for pvp, while dealing with cyclops adds for alex maps and garuda plumes. Hope this helps.
    (0)

  3. #3
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Miasma II is worth it to use when you have Contagion up, as it becomes longer by 15 seconds, ticking 5 more times. Without contagion, it is 70 potency overall (20 potency on application hit, 10 potency ticks, ticking 5 times overall on a 15s timer), thus not worth it to cast with the Ruins being 80 potency. With contagion, it becomes 120 potency, as it will have 5x more 10 potency ticks.

    Tri-disaster is worthless even for AOE-purposes. The only times I've ever used it have been when I've locked out some NPCs from a boss room on a speedrun, as boss rooms get sealed in 15s and Tri-disaster lasts for 20s.
    (0)

  4. #4
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by skaterger View Post
    I only use miasma 2 when combined with RS and contagion. Never did the math but my gut feeling tells me it has a higher potency than ruin.

    As for TD, I only use it for pvp, while dealing with cyclops adds for alex maps and garuda plumes. Hope this helps.
    Only using miasma 2 w/ RS + contagion sounds reasonable. I have not done the math or extensive testing, but miasma 2 just hardly seems worth it in any extended fight. The MP cost is so high for a 40 potency gain over a ruin. It takes 4 contagioned miasma 2 to make up the difference between a fester and an energy drain. So if using all those miasma 2's causes you to need to use an energy drain over a fester once or twice it doesn't seem worth it. So yea. I have had a tough time deciding whether it's really worth using

    Has anyone here done the math/testing or have a link to someone who has? Curious as to their findings. Thanks!
    (0)

  5. #5
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RinchanNau View Post
    Has anyone here done the math/testing or have a link to someone who has? Curious as to their findings. Thanks!
    It's not even necessary to do testing. The math is pretty simple. Miasma II is 70 potency therefore it is always better to use Miasma II over Ruin whenever there is 2+ enemies (total 140 potency vs 80). If it's a single target boss fight then there's no real need to use it except when both Raging Strikes and Contagion is up (unless you want l33t DPS, then you can use it whenever Contagion is up).

    Tri-Disaster is a skill for solo play. DoT up enemy, Bane, Swiftcast Tri-Disaster and watch them die over the next 20 seconds. Or if you're being mobbed by FATE monsters... bind + run for your life. In dungeons, you can also use it to bind Garuda's plumes in HM, or lock out enemies from boss rooms. In PvP the usage is obvious.
    (0)

  6. #6
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by givemeraptors View Post
    It's not even necessary to do testing. The math is pretty simple. Miasma II is 70 potency therefore it is always better to use Miasma II over Ruin whenever there is 2+ enemies (total 140 potency vs 80). If it's a single target boss fight then there's no real need to use it except when both Raging Strikes and Contagion is up (unless you want l33t DPS, then you can use it whenever Contagion is up).
    I am quite aware that miasma 2 + contagion provides 40 potency more than a ruin. I have used it whenever contagion is up previously indeed. If you do not factor in MP usage at all then yes miasma 2 is always worth it. But you need to factor in MP usage for longer fights. Is it worth the MP use in a 8-10 minute fight? And whether miasma 2 is worth it or not against 2+ enemies depends on how long those enemies last. if they're dead in 5 seconds then it may not be worth it.
    (0)
    Last edited by RinchanNau; 08-20-2014 at 02:07 AM.

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RinchanNau View Post
    I am quite aware that miasma 2 + contagion provides 40 potency more than a ruin. I have used it whenever contagion is up previously indeed. If you do not factor in MP usage at all then yes miasma 2 is always worth it. But you need to factor in MP usage for longer fights. Is it worth the MP use in a 8-10 minute fight? And whether miasma 2 is worth it or not against 2+ enemies depends on how long those enemies last. if they're dead in 5 seconds then it may not be worth it.
    I can see where your getting at, and it largely depends on other factors.

    Are you getting at least one Ballad and when?
    Are you spamming more Ruin II's then you should be?
    Are you clipping DoT's too early?

    All of these things would lead you to an answer if its directly worth using it over a long fight with no breaks. You would have to judge yourself if you feel starved for MP or not. If you were super starved then perhaps taking it our of a rotation would be better for you, but if you can afford it, then use it. You shouldn't be using Energy Drain either if your getting a Ballad, say on something like T8.
    (0)

  8. #8
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Yea. I see what you mean. Situational. I'll just try different things each week. Have only been SMN main for a little more than a month.

    As for my static. I pretty much never get ballad in coil. Only get it if the healers need it. Healers don't need it unless they die. Rarely happens.
    (0)

  9. #9
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RinchanNau View Post
    I am quite aware that miasma 2 + contagion provides 40 potency more than a ruin. I have used it whenever contagion is up previously indeed. If you do not factor in MP usage at all then yes miasma 2 is always worth it. But you need to factor in MP usage for longer fights. Is it worth the MP use in a 8-10 minute fight? And whether miasma 2 is worth it or not against 2+ enemies depends on how long those enemies last. if they're dead in 5 seconds then it may not be worth it.
    Okay but now you're getting really specific...

    8-10 minute fight that spawns multiple enemies in close enough proximity for Miasma II to reach at least two of them but also die in less than 5 seconds; that is when you shouldn't use Miasma II.

    Unless all you log in for is raiding and crafting there's tons of mobs in dungeons to use it in (and your MP regens between pulls so not an issue). In raids the best thing I could tell you is just experiment and see what happens. People die, you get targeted and have to move more often, etc.
    (0)

  10. #10
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Miasma II for AoE situations and single target when Contagion is up.
    Tri-Disatser never unless for some reason you need a bind, Blizzard II is always better for AoE.
    (0)

Page 1 of 2 1 2 LastLast