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  1. #1
    Player
    Favs90J's Avatar
    Join Date
    Nov 2012
    Posts
    18
    Character
    Ash Zatan
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Clessx View Post
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    I have nothing wrong with being knocked off a cliff and often laugh when it occurs but I think this "nerf" is simply intended as a way to help keep your targets within the ideal distance to help maximise your dps and I'm sure if your clever about it you can kite someone with tunnel vision over to a cliff and then BOOM off they go and I have not once played BRD in frontlines so I could be completely wrong about any of what I just said.
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    Last edited by Favs90J; 08-19-2014 at 07:14 PM.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Favs90J View Post
    I have nothing wrong with being knocked off a cliff and often laugh when it occurs but I think this "nerf" is simply intended as a way to help keep your targets within the ideal distance to help maximise your dps and I'm sure if your clever about it you can kite someone with tunnel vision over to a cliff and then BOOM off they go and I have not once played BRD in frontlines so I could be completely wrong about any of what I just said.
    I agree, I think that is what was intended. Oh and several times I've had WHMs Fluid Aura me off the ramp. Considering that all other knockback abilities (Glory Slash, Mythril Tempest, Fluid Aura, Aura Blast) are "melee" range this nerf may have occurred due to Yoshi P. encountering a BRD or BRDs sniping people off the ramp before he could get very close to them.
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