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  1. #151
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    Quote Originally Posted by alexi14 View Post
    FFXI required skill. A tank who knew how to spam skills at the perfect time could tank two mobs at once, and save the party. A tank who couldn't got the party wiped.

    A healer who knew how to let player's hp get JUST low enough to keep them alive, but knew who to heal, and how to save MP was much better than a healer who just max cured anyone who got low on HP, and let out huge AOE cures becasue he or she didn't understand hate.

    A bard who had an exact idea of how far his or her AOE is on songs, so they could hit the pld with a ballad, while the other DPS didn't get it.. that's skill.

    A warrior who knew how to keep his hate just low enough to let the PLD keep hate, but high enough where he or she could voke of the PLD if things got messy. That is skill.

    A sam who had that stun ready right when the mob was about to weaponskill, and canceled the gobs bomb throw. that was skill.

    Two level 21 ninjas duo tanking in quafin without utsusemi ni, succesfully bouncing hate back and fourth.. that was skill.

    a thf or rng who could pull mobs JUST in time, and get them back to camp right as the other one died. that's skill

    a brd who could keep an entire party buffed, adn still have a mob waiting asleep for his or her party.

    I could go on for ever.

    my point: you don't need twitch based gaming to make a good combat system
    Yes, gameplay such as these is exactly what made ffxi great, but you need to understand that the game has to evolve somewhat. I am proposing to do all those things you just mentioned, but with the addition of dodge buttons to possibly avoid an unblockable, aoe, kill shot weaponskills by certain mobs to bring a level of excitement to the game, since none of those things you mentioned are in ffxiv at all.
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  2. #152
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    Well, I can understand where your coming from, but what's the difference between hitting stun RIGHT before the mob uses a special move, and slamming the dodge left button? I'd say the difference is STUN requires you to have a certain amount ot TP ready, where dodge you can just spam..

    I mean unless you are trying to make this a FPS MMO.. I don't see how any of these will effectively work all in conjunction.
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  3. #153
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    Quote Originally Posted by alexi14 View Post
    Well, I can understand where your coming from, but what's the difference between hitting stun RIGHT before the mob uses a special move, and slamming the dodge left button? I'd say the difference is STUN requires you to have a certain amount ot TP ready, where dodge you can just spam..

    I mean unless you are trying to make this a FPS MMO.. I don't see how any of these will effectively work all in conjunction.
    I was talking about Stun in ffxi, using black mage spell. If you didn't stun in time, your alliance is wiped. Not everyone has a stun weaponskill or a stun spell, so adding dodge buttons, others have the option of surviving, if the assigned stunner screws up. You wouldn't be spamming dodge if you want to hit the mob since that puts you out of range of hitting it. You really have to just use it in certain special conditions, so most people won't have that finger on the trigger ready all the time, and if its kill shot weaponskills that you have to dodge, then it will force you to pay attention to the mob you are fighting because your survival can be dependent on it.
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  4. #154
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    Hey Dyne,

    If you want dodge and action MMORPGs, then play other MMORPGs that have dodge and are action MMOPRGs instead of trying to change a game's battle system that has already been redone. They decided on AA, so you're getting AA. If you don't like that, don't play Final Fantasy XIV. It's not going to work, the Dev Team is not going to change it again, and like I said before, if you don't like the combat system... don't play Final Fantasy XIV. Go play one of the new MMORPG coming out like you say. Why play something you don't like? Why change something that as already been changed?
    (1)

  5. #155
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    Quote Originally Posted by Striker_Zero View Post
    Hey Dyne,

    If you want dodge and action MMORPGs, then play other MMORPGs that have dodge and are action MMOPRGs instead of trying to change a game's battle system that has already been redone. They decided on AA, so you're getting AA. If you don't like that, don't play Final Fantasy XIV. It's not going to work, the Dev Team is not going to change it again, and like I said before, if you don't like the combat system... don't play Final Fantasy XIV. Go play one of the new MMORPG coming out like you say. Why play something you don't like? Why change something that as already been changed?
    I think people are allowed to have an opinion on the matter. Besides we're pretty much in beta right now, so change is going on all the time.

    That said I think with the way this game's coded it's probably pretty much impossible to do most of the stuff suggested.
    (1)

  6. #156
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    Quote Originally Posted by Dyne View Post
    Now, kiting, holding a few mobs, sleeping them, time nuking, time stunning, time skill chaining, etc... that is skill. When you have a black mage stun order on a mob that spams aga III every few seconds, meaning you are a black mage in line for stuns, and it's your turn to stun, but somehow you missed it when the mob started casting thundaga III and didn't stun, your entire alliance is wiped. I'm talking about that difficulty.
    That doesn't sound like difficulty, that sounds like tediosity. Bad mob design and no fun trying to deal with the poorly designed mob.
    (0)
    No one expects the miquote inquisition!!!

  7. #157
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    So when does TERA come out? That shit looks mad fun.
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  8. #158
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    Ignoring everything else, we can't have an action based combat system in this game for a single reason: The servers are located in Japan.

    With regional servers, that becomes more of a reality, but Square dropped that idea for some asinine reason.

    The distance latency from America is bad enough with the current combat system as it is. I suppose that's the only redeeming factor auto-attack will have when it's implemented today.
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  9. #159
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    Quote Originally Posted by DAOWAce View Post
    Ignoring everything else, we can't have an action based combat system in this game for a single reason: The servers are located in Japan.

    With regional servers, that becomes more of a reality, but Square dropped that idea for some asinine reason.

    The distance latency from America is bad enough with the current combat system as it is. I suppose that's the only redeeming factor auto-attack will have when it's implemented today.
    Haha, so sad but so true.
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  10. #160
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    Quote Originally Posted by Dyne View Post
    People promoting it being rude does not automatically make the game bad. I'm not asking to turn the game into Tera. I am just asking for dodge buttons the same way people are asking for a jump button using the same battle system we have now. I also want that element of danger and desperation back. Remember times during Kirin fights when people actually reserve a spot in the big room as a hospital for people recovering and the whole fight can last 30 minutes to an hour depending how coordinated the linkshell is?
    Last time I tanked I remember seeing these skills called "Deflection, "Aegis Boon", "Outmaneuver", "Sentinel" in my bar...I could be mistaken...but I remember those being there and activating/enhancing my block ability.

    There is a reason why there are different battle systems in place in different games. It has NOTHING to do with "historic restrictions". There have been "Action RPGs" in the 80s already, so think again...

    Different battle system are in place in different games cause they are meant to be for different players...

    If you prefer a fully action based battle system, then go and play Tera or PSO2(I loved PSO on DC and GC, so that's not the point). I like those battle systems as well, but I'm playing FFXIV and I played XI and WoW cause I like their battle systems more.
    (0)

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