And here, folks, we have the opinion of someone who CLEARLY is not a programmer, event planner, cutscene director, game systems designer, item planner, writer, translator or a debugger. Lol.
Do you have any idea of the ammount (sic) of work involved in creating a whole new set of quests, creating the events, objectives and flags, designing new UI elements for the new ranks, updating the GC NPCs' inventories and UI, creating cutscenes for the quests, creating new enemies or repurposing existing enemies for the quests if needed, adding the new gear into the game's database, creating new consumables, barding, minion rewards and also items similar to the Platinum Scales if needed, balancing current ways to obtain GC seals and adding new ways to obtain them if needed, potentially adding a new type of currency such as allied marks, potentially adding allied marks to other content after ranking up if needed, creating new artwork for the items and journal descriptions, writing dialogue for the journal descriptions, writing dialogue for the NPCs, inserting the dialogue and making sure the text fits properly, balancing the items for PvE and potentially PvP taking into account the Sanction bonuses, localizing all the text across all current supported languages, coding all this in and debugging everything across all current supported platforms including database work to store this new data, making sure the new code doesn't crash the servers, adding Lodestone entries, updating GM and support policies and tools for these new quests and items if needed, rinse and repeat 400 times, then release it?
I'm gonna bet a gil here that you don't.



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