

if it was only for vanity, an armor level 1 without stats is enough and people will have less complain... but here the point it's to put a gear less good soo expensive when you can buy for almost nothing a gear 20ilvl better.
since 2.2, all the vanity stuff it's a pain to get, it's nice to add vanity stuff but if people must litterally grind them ass for get it... people will often simply not do it. we play for have fun and forget real life, not for work. just saying.



It's what happens when you keep delaying newer GC ranks but tell gear designers to come up with new designs for them ahead of their implementation, and since modeling and graphic work in general takes relatively less time than coding, writing and implementing new quests and systems for those ranks that gear gets completed first but put on the backburner.
Then suddenly one or two months before a big patch someone decides to implement a new type of content out of the blue and it's just kinda thrown in there with some basic thought and ideas behind it but ultimately with little foresight on how the content will be actually be attempted by the players, oh and they also need some rewards for that content.
Since it was developed quickly and spontaneously and they also had some unused gear designs just sitting there it's faster and cheaper to just repurpose them. Since that gear looks mostly cool and also because it's newer, shinier and never before seen in game, at least design wise, it costs more. Since it was planned to be implemented for GC ranks that should have been added months ago it's lower level than the current mid to top tier gear.
Just speaking out of my behind though.
Last edited by Roris; 08-18-2014 at 03:44 PM.


And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.
Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?
I'm gonna bet a gil here that you don't.
you cropped this statement at the worse possible point.
to answer two questions.
1) it's not Lv 1 gear because they want to limit what you can glamour them on to, that's also why it's not just a flat Lv 50, why it's not higher like i90, i'm not sure, i guess they were being nice and want it to be slightly more accessible. or they were just keeping more inline with the other tiers of Grand Company gear that already exists.
2) it's not i100 or i110 with useful stats because they want gear of that level to have somewhat meaningful content behind it. Roris wasn't saying designing art takes no time, but designing an entire tier of content like Coil or Crystal Tower to go along with earning that gear takes significantly more time.
You lost me at the meaningful content part since just by farming the allied seals, you earn soldiery which nets you i100 gear that can be upgraded to i110. Granted, it will take you longer to get the gear due to caps.2) it's not i100 or i110 with useful stats because they want gear of that level to have somewhat meaningful content behind it. Roris wasn't saying designing art takes no time, but designing an entire tier of content like Coil or Crystal Tower to go along with earning that gear takes significantly more time.
There's always going to be one set per iLv that's pure grind, so yes Soldiery has the Weathered set. but they can't add more i100/i110 sets without designing an entire system around it, a system like Second Coil or Syrcus Tower.
Hunts were designed with two main purposes in terms of gear.
1) another option to gain myth gear once myth gets phased out
2) a way for players to upgrade their Soldiery gear
they're not going to put another i100 or i110 set off that same system. they can't do that and justify a 1 loot per week lockout on ST items. even now it's a pretty stretch.



And here, folks, we have the opinion of someone who CLEARLY is not a programmer, event planner, cutscene director, game systems designer, item planner, writer, translator or a debugger. Lol.And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.
Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?
I'm gonna bet a gil here that you don't.
Do you have any idea of the ammount (sic) of work involved in creating a whole new set of quests, creating the events, objectives and flags, designing new UI elements for the new ranks, updating the GC NPCs' inventories and UI, creating cutscenes for the quests, creating new enemies or repurposing existing enemies for the quests if needed, adding the new gear into the game's database, creating new consumables, barding, minion rewards and also items similar to the Platinum Scales if needed, balancing current ways to obtain GC seals and adding new ways to obtain them if needed, potentially adding a new type of currency such as allied marks, potentially adding allied marks to other content after ranking up if needed, creating new artwork for the items and journal descriptions, writing dialogue for the journal descriptions, writing dialogue for the NPCs, inserting the dialogue and making sure the text fits properly, balancing the items for PvE and potentially PvP taking into account the Sanction bonuses, localizing all the text across all current supported languages, coding all this in and debugging everything across all current supported platforms including database work to store this new data, making sure the new code doesn't crash the servers, adding Lodestone entries, updating GM and support policies and tools for these new quests and items if needed, rinse and repeat 400 times, then release it?
I'm gonna bet a gil here that you don't.
It's not that much these days, actually. Programming and rigging would take the most work. Most toolsets these days specifically tailored to gaming or cgi movie production does a lot of the work for you effortlessly. (It still takes work but production time has been cut dramatically in recent years.)And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.
Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?



Why can't we actually have USEFUL gear and options with more stats (ie, 1.x stats) on this gear? Why does everything have to be vanity? Give us more options/stats....
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