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  1. #1
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Quote Originally Posted by Najara View Post
    I'd much rather they just re-implement Philosophy tomes. I'm so sick of Hunts/allied seals as a whole.
    I'd also like to see the return of Philo - in particular the ability to use tomes for Darklight gear. My GSM would appreciate it.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if it was only for vanity, an armor level 1 without stats is enough and people will have less complain... but here the point it's to put a gear less good soo expensive when you can buy for almost nothing a gear 20ilvl better.

    since 2.2, all the vanity stuff it's a pain to get, it's nice to add vanity stuff but if people must litterally grind them ass for get it... people will often simply not do it. we play for have fun and forget real life, not for work. just saying.
    (7)

  3. #3
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    It's what happens when you keep delaying newer GC ranks but tell gear designers to come up with new designs for them ahead of their implementation, and since modeling and graphic work in general takes relatively less time than coding, writing and implementing new quests and systems for those ranks that gear gets completed first but put on the backburner.

    Then suddenly one or two months before a big patch someone decides to implement a new type of content out of the blue and it's just kinda thrown in there with some basic thought and ideas behind it but ultimately with little foresight on how the content will be actually be attempted by the players, oh and they also need some rewards for that content.

    Since it was developed quickly and spontaneously and they also had some unused gear designs just sitting there it's faster and cheaper to just repurpose them. Since that gear looks mostly cool and also because it's newer, shinier and never before seen in game, at least design wise, it costs more. Since it was planned to be implemented for GC ranks that should have been added months ago it's lower level than the current mid to top tier gear.

    Just speaking out of my behind though.
    (11)
    Last edited by Roris; 08-18-2014 at 03:44 PM.

  4. #4
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Roris View Post
    modeling and graphic work in general takes relatively less time than coding
    And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.

    Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?

    I'm gonna bet a gil here that you don't.
    (4)

  5. #5
    Quote Originally Posted by AlexionSkylark View Post
    And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.
    you cropped this statement at the worse possible point.

    to answer two questions.

    1) it's not Lv 1 gear because they want to limit what you can glamour them on to, that's also why it's not just a flat Lv 50, why it's not higher like i90, i'm not sure, i guess they were being nice and want it to be slightly more accessible. or they were just keeping more inline with the other tiers of Grand Company gear that already exists.

    2) it's not i100 or i110 with useful stats because they want gear of that level to have somewhat meaningful content behind it. Roris wasn't saying designing art takes no time, but designing an entire tier of content like Coil or Crystal Tower to go along with earning that gear takes significantly more time.
    (0)

  6. #6
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SendohJin View Post
    2) it's not i100 or i110 with useful stats because they want gear of that level to have somewhat meaningful content behind it. Roris wasn't saying designing art takes no time, but designing an entire tier of content like Coil or Crystal Tower to go along with earning that gear takes significantly more time.
    You lost me at the meaningful content part since just by farming the allied seals, you earn soldiery which nets you i100 gear that can be upgraded to i110. Granted, it will take you longer to get the gear due to caps.
    (0)

  7. #7
    Quote Originally Posted by Kikosho View Post
    You lost me at the meaningful content part since just by farming the allied seals, you earn soldiery which nets you i100 gear that can be upgraded to i110. Granted, it will take you longer to get the gear due to caps.
    There's always going to be one set per iLv that's pure grind, so yes Soldiery has the Weathered set. but they can't add more i100/i110 sets without designing an entire system around it, a system like Second Coil or Syrcus Tower.

    Hunts were designed with two main purposes in terms of gear.
    1) another option to gain myth gear once myth gets phased out
    2) a way for players to upgrade their Soldiery gear

    they're not going to put another i100 or i110 set off that same system. they can't do that and justify a 1 loot per week lockout on ST items. even now it's a pretty stretch.
    (0)

  8. #8
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by AlexionSkylark View Post
    And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.

    Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?

    I'm gonna bet a gil here that you don't.
    And here, folks, we have the opinion of someone who CLEARLY is not a programmer, event planner, cutscene director, game systems designer, item planner, writer, translator or a debugger. Lol.

    Do you have any idea of the ammount (sic) of work involved in creating a whole new set of quests, creating the events, objectives and flags, designing new UI elements for the new ranks, updating the GC NPCs' inventories and UI, creating cutscenes for the quests, creating new enemies or repurposing existing enemies for the quests if needed, adding the new gear into the game's database, creating new consumables, barding, minion rewards and also items similar to the Platinum Scales if needed, balancing current ways to obtain GC seals and adding new ways to obtain them if needed, potentially adding a new type of currency such as allied marks, potentially adding allied marks to other content after ranking up if needed, creating new artwork for the items and journal descriptions, writing dialogue for the journal descriptions, writing dialogue for the NPCs, inserting the dialogue and making sure the text fits properly, balancing the items for PvE and potentially PvP taking into account the Sanction bonuses, localizing all the text across all current supported languages, coding all this in and debugging everything across all current supported platforms including database work to store this new data, making sure the new code doesn't crash the servers, adding Lodestone entries, updating GM and support policies and tools for these new quests and items if needed, rinse and repeat 400 times, then release it?

    I'm gonna bet a gil here that you don't.
    (4)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AlexionSkylark View Post
    And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.

    Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?
    It's not that much these days, actually. Programming and rigging would take the most work. Most toolsets these days specifically tailored to gaming or cgi movie production does a lot of the work for you effortlessly. (It still takes work but production time has been cut dramatically in recent years.)
    (0)

  10. #10
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Why can't we actually have USEFUL gear and options with more stats (ie, 1.x stats) on this gear? Why does everything have to be vanity? Give us more options/stats....
    (4)

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