Neither does the idea of "let's make some items harder to get because I don't want everyone looking the same". It's not even the matter of whether or not the items are easy to get. If people want something, they'll get it. I already seen a lot of people wearing augmented gear for that glow effect, despite how difficult getting the materials are, so it's not really special.

This is 100% vanity gear and who ever came up with it knows it.
Hunts also drop tomes and by the time you have the seals you have enough to get i100 tome gear, get sands instead and make it i110. i70 gear that is more expensive than i110 serves no purpose and one does not need to be a player to see that.
(yes, hardcore hunt junkies will face the problem of tome cap)
Maybe they wanted to troll the designer or just used some junk from the scrap box and claim that they added new content.
This is what really bugs me about ARR, so many missed chances. Why is there only 1, well with SCoB 2 (but that is not available to the masses), gear sets? There are so many stats and even more unused stats to play with.
Move some of the secondary stats into set bonus and do crit gear, speed gear, pvp gear, pve gear (in terms like it got some regeneration for example) and start using what is already there: stun resist, elementals etc.
They could give players more means to customize their gear with new materia for these unused stats (+heavy resist anyone *g*)


And here, folks, we have the opinion of someone who CLEARLY is not an artist. Lol.
Do you have any idea of the ammount of work involved in conceptualize, draw, build up the 3D model, TEXTURIZE IT (AKA the UVW mapping hell), rig it, animate it, test it, figuring out you need to reduce polys cuz the damn thing is sucking up processing power, RETEXTURIZE IT, rinse and repeat 400 times, then release it?
I'm gonna bet a gil here that you don't.
ilvl 100+ gear is limited to~1/week (soldiery cap/CT lockout) making seal gear i100 would allow a new player to be full 100 the week he reach his 1st lvl50.
90'd been ok.


I just leveled up a summoner, and got full 90 after 2 days. Full iLvl 90 gear only costs 300 seals.
Hunting + duty finder for all the relic weapon quests = REALLY fast gearing up. Imagine if it was 100...
I really like the Vanity gear. I'm not wasting all my seals on sands. I'd rather just get my 110 in 2nd coil.


Augmented gear is easy to get. All it costs is gil or you craft it. And of course if people want something they will get it. But for example, hunt gear costs a good amount of seals so you actually have to want to put in time for the pieces. Therefore there are less out there instead of having it be 20 seals each and then its trivial like almost every other thing in the game.Neither does the idea of "let's make some items harder to get because I don't want everyone looking the same". It's not even the matter of whether or not the items are easy to get. If people want something, they'll get it. I already seen a lot of people wearing augmented gear for that glow effect, despite how difficult getting the materials are, so it's not really special.
you cropped this statement at the worse possible point.
to answer two questions.
1) it's not Lv 1 gear because they want to limit what you can glamour them on to, that's also why it's not just a flat Lv 50, why it's not higher like i90, i'm not sure, i guess they were being nice and want it to be slightly more accessible. or they were just keeping more inline with the other tiers of Grand Company gear that already exists.
2) it's not i100 or i110 with useful stats because they want gear of that level to have somewhat meaningful content behind it. Roris wasn't saying designing art takes no time, but designing an entire tier of content like Coil or Crystal Tower to go along with earning that gear takes significantly more time.
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