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  1. #1
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by DishSoap View Post
    It's not a design problem it's a people problem. T5 for example had people at i82 beat it without echo buff, now with 20% echo and item levels in the 90-100s people still can't beat it.
    When they design content that gear and echo do nothing to help, that's a design issue.

    The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
    (1)

  2. #2
    Player
    drmambo1999's Avatar
    Join Date
    Jul 2014
    Posts
    196
    Character
    Osiris Wrath
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kaonis View Post
    When they design content that gear and echo do nothing to help, that's a design issue.

    The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
    Not to be disrespectful, but with this logic, it sounds more like SE should design new content geared more towards casual players instead of lowering the difficulty (or raising the ilvl) on duties like Coil or any of the EX primals. That being said, both LOA and ST provide decent gear and are easy enough to complete just by using DF, so there is content for those who aren't "hardcore" enough to complete the harder stuff. Honestly though, while I said before that minimum ilvl requirement will make the DPS checks much more tight, it is still very possible to beat any EX primal with minimum requirements. You just need a group that knows the fight. To learn the fight, one simply has to experience it through Df, PF, or watch a video. Once the mechanics are learned, any ex fight isn't all that bad. I wont speak for coil as I haven't beaten any of the turns yet, but I image the same principles apply to that as well, given enough time.
    (1)

  3. #3
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kaonis View Post
    When they design content that gear and echo do nothing to help, that's a design issue.

    The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
    No, it isn't a design problem. It is a GOOD thing that there are mechanics that you can't overcome through brute force by overgearing it. Garuda is one such fight that you can straight brute force by killing the spiny, using tank lb for that one, then killing garuda before the last aerial blast. You don't even need to tank swap because the spiny boom at 3 stacks does under 4k damage.

    Make stuff too easy, the hardcore player base is going to go elsewhere because not having a challenge, ever, is incredibly boring. The thrill of defeating challenging content is the point of top tier content. Why would you want to remove such a cornerstone of what makes a game good?
    (4)