It's true that high ilvl doesn't indicate skill. But ain't noone getting carried through scob. Check for high allagan.That's mostly true due to the fact you can get Ilvl101 without ever setting foot in coil. (well with Alliance Marks you can reach 110 now) The token system sort of ruins using ilvl to evaluate player "skill". If there were no tokens, and coil 1-5, ex primals, and coil 6-9 were the only way to obtain 90+ gear it would be a lot more relevant.
Yeah I would never go into an EX in DF expecting to get a clear. And I would usually look up a guide first just so I have some understanding of what will be going on (generally I use written guides as they are faster and still help a lot.)
Since my current static is missing 2-3 people we have to rely on a few randoms when we want to practice/attempt to clear an EX, and that generally does not go very well since most of the decent randoms seem to ragequit after 1 wipe even if we get very close to beating the primal and it was just a small error that caused it which could easily be fixed, etc.
So yeah basically, if you want to actually clear, get help from a FC or LS. You can use PF but that is not always reliable either. Never use DF if you are hoping for a clear
From time to time I go to DF as a healer to do extremes just to get LB3 and raise everyone do they can die again.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
Thousands and thousands? I wasn't aware you had access to the metrics SE uses to track such things.
Honestly I bet if they release the metrics on the endgame fights to show unique player clears, it's going to be so pitifully low for a lot of the fights. Then again I doubt SE will release this info with the upcoming census because it'll become apparent there's a problem with their design.
It's not a design problem it's a people problem. T5 for example had people at i82 beat it without echo buff, now with 20% echo and item levels in the 90-100s people still can't beat it.Thousands and thousands? I wasn't aware you had access to the metrics SE uses to track such things.
Honestly I bet if they release the metrics on the endgame fights to show unique player clears, it's going to be so pitifully low for a lot of the fights. Then again I doubt SE will release this info with the upcoming census because it'll become apparent there's a problem with their design.
This.
It's not Square Enix's fault that people can't handle simple mechanics such as "Swap at 2 stacks" and "Don't kill this"
When they design content that gear and echo do nothing to help, that's a design issue.
The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
Not to be disrespectful, but with this logic, it sounds more like SE should design new content geared more towards casual players instead of lowering the difficulty (or raising the ilvl) on duties like Coil or any of the EX primals. That being said, both LOA and ST provide decent gear and are easy enough to complete just by using DF, so there is content for those who aren't "hardcore" enough to complete the harder stuff. Honestly though, while I said before that minimum ilvl requirement will make the DPS checks much more tight, it is still very possible to beat any EX primal with minimum requirements. You just need a group that knows the fight. To learn the fight, one simply has to experience it through Df, PF, or watch a video. Once the mechanics are learned, any ex fight isn't all that bad. I wont speak for coil as I haven't beaten any of the turns yet, but I image the same principles apply to that as well, given enough time.When they design content that gear and echo do nothing to help, that's a design issue.
The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
No, it isn't a design problem. It is a GOOD thing that there are mechanics that you can't overcome through brute force by overgearing it. Garuda is one such fight that you can straight brute force by killing the spiny, using tank lb for that one, then killing garuda before the last aerial blast. You don't even need to tank swap because the spiny boom at 3 stacks does under 4k damage.When they design content that gear and echo do nothing to help, that's a design issue.
The problem is the majority of players aren't hardcore, but the devs are designing the majority of content to be hardcore, and far more difficult then the endgame of a good number of other MMO's I've played. SE is entirely out of touch with the player base that plays the game. I imagine if they released the metrics on the actual number of unique players who are clearing content, the numbers would show a very bad curve of failure to clears and be the nail in the coffin that the devs are making a game for the wrong playerbase.
Make stuff too easy, the hardcore player base is going to go elsewhere because not having a challenge, ever, is incredibly boring. The thrill of defeating challenging content is the point of top tier content. Why would you want to remove such a cornerstone of what makes a game good?
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