All I know is when SE did that poll for what class the community would like to see and summoner was the highest %, the community wanted ffxi summoner not world of warcraft warlock called summoner
All I know is when SE did that poll for what class the community would like to see and summoner was the highest %, the community wanted ffxi summoner not world of warcraft warlock called summoner
Yes, Arcanist should be its own thing and Scholar and Summoner should see reworks in a rehaul that sees the removal of the class system. The other jobs could simply eat their respective classes. Scholar doesn't feel at all faithful to any of its prior incarnations as the hyper technical caster that modifies pre-existing magicks, and Summoner doesn't even come close. Egis are also dissapointing and minor eidolons would make far more sense.
The Egis ARE minor eidolons...and Scholars only appeared in a handful of Final Fantasy games, all in support roles that utilize healing, protection, and some offensive magicks...Yes, Arcanist should be its own thing and Scholar and Summoner should see reworks in a rehaul that sees the removal of the class system. The other jobs could simply eat their respective classes. Scholar doesn't feel at all faithful to any of its prior incarnations as the hyper technical caster that modifies pre-existing magicks, and Summoner doesn't even come close. Egis are also dissapointing and minor eidolons would make far more sense.
What happens then is that for the other 75% of our damage, we have the remainder 50% of our mechanics. That creates a huge disparity from what we have with the pet as of now so to achieve the aforementioned goal, we would need to remove certain of our current abilities to make room for the new pets abilities, seeing as with the current pace of summoner, keeping everything would only create a huge glut in our abilities in which that even keeping everything we have, we'd have to prioritize what to use and what not to use. That would leave us with less choices for the character to achieve its damage just so that people felt rewarded for actually making the pet do its 25% that it's currently doing right now.
The Summoner's 75% dps almost come entirely from it's class, the Arcanist, and Yoshida stated they are likely to do a rework of the entire class/job system, because of how restricting it is now for new jobs they would want to add, so in my opinion there really isn't a reason to argue this based on what we have right now. The amount of abilities the class and jobs get could completely change, with that in mind they could redirect some mechanics around, aka abilities and such.
Regarding the dps division between pet and Player, we wouldn't have our 75% damage, our dps would be nerfed and the pet dps would be buffed, and with the better pet mechanics the pets shouldn't be dying unless of course you are a bad player. It's really simple, and if it can't work now, then they can just make all the skills we get in the future focused on new pet mechanics and abilities, which will then shift our dps more to a 50/50 split, which I would be happy with too.
Last edited by Estevo; 08-06-2014 at 08:12 AM.
For as hard as Ifrit was to kill out there in the desert, he sure is lousy in a fight. Either Carbunkle is more useful.
I just made SMN and have little experience in FFXIV. I never played any of the other versions or any other games, but I am learning how to choose the right pet for the battle and to optimize its responses to my commands and to the battle itself. Reading some of the comments here makes me wonder if people who are down on pets have bothered to experiment with what they can do.
[IMG]blob:http://ff14card.tank.jp/da538a7b-ff68-469a-9976-c80b5aad01ed[/IMG]
You're quite the champion at this.The Summoner's 75% dps almost come entirely from it's class, the Arcanist, and Yoshida stated they are likely to do a rework of the entire class/job system, because of how restricting it is now for new jobs they would want to add, so in my opinion there really isn't a reason to argue this based on what we have right now. The amount of abilities the class and jobs get could completely change, with that in mind they could redirect some mechanics around, aka abilities and such.
Here's the exact quote to which you are referring:
This implies on reworking the system to prevent being penalized when you go from a class to a job. Nothing in there implies a total rework of currently existing class and jobs.Originally Posted by Naoki Yoshida at E3 2014 Joint Media's Interview
Well, we need to look into this and whether we want to keep that plan, it’s something we have to consider as we add new jobs and classes. One of the more difficult things with the system is that when a job is derived from a class, it's tied to the class's actions. Also, when we make multiple jobs from one class, the weakness with having multiple jobs branch out of one class without being able to freely switch stats around is exposed. This wasn’t a problem initially because both of those jobs were simultaneously added and it was planned from the start, but now we have to carefully think about this. One thing we could consider, for example, is a hybrid job derived from more than one class, but it may change depending on what we want to add. The number of jobs will increase even further with 3.0 (the expansion pack), and at that point we might decide on an entirely new mechanism, so please hang on for further details.
How can the concept of balance just go over your head 3 times in a row ? What's so hard to grasp that it just doesn't work that way ?Regarding the dps division between pet and Player, we wouldn't have our 75% damage, our dps would be nerfed and the pet dps would be buffed, and with the better pet mechanics the pets shouldn't be dying unless of course you are a bad player. It's really simple, and if it can't work now, then they can just make all the skills we get in the future focused on new pet mechanics and abilities, which will then shift our dps more to a 50/50 split, which I would be happy with too.
Last edited by Dwill; 08-07-2014 at 01:01 AM.
No
I find the job fun and interesting. I enjoy playing it. It brings valuable skills to any group. I wouldn't mind if they changed the name of the job just so forums wouldn't be as full of threads complaining about how summoners arent really summoners.
They should make the Summoner focus on Summon Management instead of Dot Management
Yes, amongst other things. This is a too much of a generic MMO without enough of what made Final Fantasy stand out in it. All the biggest summons and best spells are possessed by NPC's, and the PC's all can't wield that kind of power. We are allowed to play the B-string instead of the A list, left riding the pine with generic ideas from WoW. I only began playing about 6 days ago and so far, I am underwhelmed. The whole game needs another overhaul. Come back when Black mages can cast Ultima, Meteor, and Xzone, and when summoners can summon as well if not better than Yuna from FFX. Also when you can come up with quests that are more interesting than having my adventurer deliver pie, pickup dry cleaning, etc. FFS. I feel like SE is way outta touch with Final Fantasy anymore, for more proof look at FFXV aka SE's take on Shadow of the Collossus meets Assassin's Creed meets Metal Gear. *SMH*
Too out of touch with Final Fantasy..hahaha.
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