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  1. #1
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dwill View Post
    What happens then is that for the other 75% of our damage, we have the remainder 50% of our mechanics. That creates a huge disparity from what we have with the pet as of now so to achieve the aforementioned goal, we would need to remove certain of our current abilities to make room for the new pets abilities, seeing as with the current pace of summoner, keeping everything would only create a huge glut in our abilities in which that even keeping everything we have, we'd have to prioritize what to use and what not to use. That would leave us with less choices for the character to achieve its damage just so that people felt rewarded for actually making the pet do its 25% that it's currently doing right now.

    The Summoner's 75% dps almost come entirely from it's class, the Arcanist, and Yoshida stated they are likely to do a rework of the entire class/job system, because of how restricting it is now for new jobs they would want to add, so in my opinion there really isn't a reason to argue this based on what we have right now. The amount of abilities the class and jobs get could completely change, with that in mind they could redirect some mechanics around, aka abilities and such.

    Regarding the dps division between pet and Player, we wouldn't have our 75% damage, our dps would be nerfed and the pet dps would be buffed, and with the better pet mechanics the pets shouldn't be dying unless of course you are a bad player. It's really simple, and if it can't work now, then they can just make all the skills we get in the future focused on new pet mechanics and abilities, which will then shift our dps more to a 50/50 split, which I would be happy with too.
    (2)
    Last edited by Estevo; 08-06-2014 at 08:12 AM.

  2. #2
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estevo View Post
    The Summoner's 75% dps almost come entirely from it's class, the Arcanist, and Yoshida stated they are likely to do a rework of the entire class/job system, because of how restricting it is now for new jobs they would want to add, so in my opinion there really isn't a reason to argue this based on what we have right now. The amount of abilities the class and jobs get could completely change, with that in mind they could redirect some mechanics around, aka abilities and such.
    You're quite the champion at this.

    Here's the exact quote to which you are referring:

    Quote Originally Posted by Naoki Yoshida at E3 2014 Joint Media's Interview
    Well, we need to look into this and whether we want to keep that plan, it’s something we have to consider as we add new jobs and classes. One of the more difficult things with the system is that when a job is derived from a class, it's tied to the class's actions. Also, when we make multiple jobs from one class, the weakness with having multiple jobs branch out of one class without being able to freely switch stats around is exposed. This wasn’t a problem initially because both of those jobs were simultaneously added and it was planned from the start, but now we have to carefully think about this. One thing we could consider, for example, is a hybrid job derived from more than one class, but it may change depending on what we want to add. The number of jobs will increase even further with 3.0 (the expansion pack), and at that point we might decide on an entirely new mechanism, so please hang on for further details.
    This implies on reworking the system to prevent being penalized when you go from a class to a job. Nothing in there implies a total rework of currently existing class and jobs.

    Quote Originally Posted by Estevo View Post
    Regarding the dps division between pet and Player, we wouldn't have our 75% damage, our dps would be nerfed and the pet dps would be buffed, and with the better pet mechanics the pets shouldn't be dying unless of course you are a bad player. It's really simple, and if it can't work now, then they can just make all the skills we get in the future focused on new pet mechanics and abilities, which will then shift our dps more to a 50/50 split, which I would be happy with too.
    How can the concept of balance just go over your head 3 times in a row ? What's so hard to grasp that it just doesn't work that way ?
    (3)
    Last edited by Dwill; 08-07-2014 at 01:01 AM.