Whether it's an organizational problem or not, let's be serious here: a mediocre healer can cause more disruption and more problems than a mediocre DPS ever will. The difference in the skill floor between the two roles is just way too friggin' massive.

Two or three good healers is enough to cause a deadlock even against twice as many DPS, and that gets really tiresome really fast. Of course, the solution would be for every DPS to finally learn how to play their class properly instead of just banging on keys all day, but, uh, yeah, good luck with that.

It would just be nice if a single good DPS held at least as much weight in a fight as a single good healer, you know? Maybe that would ruin the delicate balance and throw healers out of Frontlines entirely, perhaps, possibly, I don't know. All I know is that spending the entire match wailing on a team with a mere three healers and not making any headway is not much in the way of fun: