It takes no skill to be decked out in i110 atm, the only thing you can argue is the i115 weapon in t9. These primal weapons are useless and its a joke to even call it vanity. I pay 1/5 of that for my Novus.There was one of these threads that came up that an SE rep actually responded to. I don't remember the exact wording but basically... their game design decision is that the best gear will be a reward for completing content. ie, dungeon drops, coil drops, etc.
Personally, I 100% support this. I hate games where being geared depends on being rich.
Right now, to be geared, all you have to do is be reasonably skilled at killing stuff. How it should be IMO.
And, anyway, before this crafters complained everything was too easy...



Not saying the current systems don't have issues, but ilvl isn't everything. You can still only get high allagan gear through second coil, etc. And for soldiery gear, at least they're killing dungeon and open world bosses... instead of this much worse scenario: farming for stuff to sell so they can buy the next level of gear.
My main point: I support the design of a system that depends on players actually playing their class (basically, adventuring) to get gear.
Sure, throw the crafters some things to work on long term (like this), but I hope it's never relevant for hard content like ex primals and SCoB...


http://xivdb.com/?item/8563/Oval-Spectacles
lv 1 item, purely vanity, made from easy to acquire mats
http://xivdb.com/?item/8534/Lord%27s-Yukata-(Blueflame)
seasonal event quest reward, purely vanity, everyone gets one
http://xivdb.com/?item/8541/Straw-Capeline
fieldcraft demimateria I is about 5k a pop on my server. ~30k tops to acquire this lv 1 purely vanity item
http://xivdb.com/?recipe/1909/Glacial-Coat
chinchilla hide is ~500g per on my server.
http://xivdb.com/?recipe/1935/Light-Steel-Galerus
light steel plate is ~1k per on my server, coke is ~7k per. 80k tops for this vanity piece.
http://xivdb.com/?recipe/1926/Sailor-Shirt
mariner cloth is ~5k on my server.
There is vanity for all price ranges, you're just not looking for them (or conveniently ignoring them).
Not saying the current systems don't have issues, but ilvl isn't everything. You can still only get high allagan gear through second coil, etc. And for soldiery gear, at least they're killing dungeon and open world bosses... instead of this much worse scenario: farming for stuff to sell so they can buy the next level of gear.
My main point: I support the design of a system that depends on players actually playing their class (basically, adventuring) to get gear.
Sure, throw the crafters some things to work on long term (like this), but I hope it's never relevant for hard content like ex primals and SCoB...
Except, there are many classes that has shit stats on their High Allagan gear. And how is facerolling hunt any better than farming for items to sell/craft?
Hardmode and Extreme Primals are still a big gate to a good amount of people. You're telling me it's good that people can just spam click 1 2 3 and get i110 and people who farm countless hours on fights that people still sucks at and gets i95? Surely you can't be serious.
Last edited by RegnumMagik; 08-16-2014 at 06:55 AM.



All that said, yeah, you need a mix of high allagan and soldiery gear for BiS.Except, there are many classes that has shit stats on their High Allagan gear. And how is facerolling hunt any better than farming for items to sell/craft?
Hardmode and Extreme Primals are still a big gate to a good amount of people. You're telling me it's good that people can just spam click 1 2 3 and get i110 and people who farm countless hours on fights that people still sucks at and gets i95? Surely you can't be serious.
Except, BIS isnt set in stones. For my case I only need two pieces of High Allagan Gear, which can easily be swapped out to soldiery gear. The stat difference isn't that huge unless you're a min-maxer, which is definitely not the majority of this game.
The biggest thing that SCoB provide is challenge, gear is just a side-grade.
Re: an earilier point, if there were no rarity to vanity items if would kind of defeat the purpose of distinguishing yourself from other people.
Ooh that looks cool, let me go get one off the marketboard for 1250 Gil!



It's a good point, but that's a detail. I agree, hunts need to be adjusted, there are other things that could be much better, etc etc. But step back from that for a second and look at the big picture. Some games, mostly older titles these days, you need to grind (or lets be honest... a lot of people buy) gold/gil/whatever to get the best gear.Except, BIS isnt set in stones. For my case I only need two pieces of High Allagan Gear, which can easily be swapped out to soldiery gear. The stat difference isn't that huge unless you're a min-maxer, which is definitely not the majority of this game.
The biggest thing that SCoB provide is challenge, gear is just a side-grade.
Having played some of those games, I am very very thankful SE made the decision where we get gear directly from playing an adventuring class.
Hopefully the specifics will get better but I hope they don't change the model; I don't want crafting to ever provide top tier gear for noncrafting classes.
Uhm... what?
Mix and match (even battle gear counts), dye, change hair style and color. Really, you don't need to have items gated behind a massive grind to have a look you're comfortable with.
Last edited by Alukah; 08-16-2014 at 07:58 AM.
There's varying degrees of rarity, and there are plenty of common, uncommon, and somewhat-rare items available for glamour. Just about anything in your armory chest can be used for glamour really, my Scholar's glamour has gotten quite a bit of attention with the main element distinguishing it being a very creative dying of a certain garment that any lvl 50 healer has probably had pass through their inventory at one time or another. That doesn't mean I agree with how retarded-rare they've made these i95 weapons though, it seems like a waste of development resources putting this and the dyable AF gear in the game when you look at the ratio of people that will be able to obtain it vs. not.
Real life example: I paid more for a luxury convertible because I wanted something fun and enjoyable that stands out- call me vain. If there were a $30k car that sold in high volume and looked identical to it, I would have picked something different. And some people have the means to buy $300k+ sports cars (I'm not one of them) and that's all well and good. Problem is, relatively speaking the cost of these i95 weapons is akin to paying as much as it would cost for a jumbo jet to get a roadster.
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