Poison effects =/= traits for poison. And I didn't see any movement speed traits except the one reducing the penalty while stealthed, but I might have missed something.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
And:移動速度アップ (Lv28) - Movement speed up.
-> 自身の移動速度を上昇させる - Increases personal movement speed.
Just shows that the class action that leads to the combo has plans on being increased via traits. That hints that the class action could be cross-classable.コンボB-1効果アップ (Lv44) - Combo B-1 effect up
-> コンボB-1の継続ダメージの威力を45に上昇する - Combo B-1 DoT increased to 45.
Having a trait enhancing it really tells you nothing about whether or not it can be cross-classed. Lots of things that can't be cross-classed still have traits enhancing them, such as Fire I/Fire III with the Firestarter trait, or Thunder I/II/III and the Thundercloud trait.
And okay, I had missed the movespeed one, so there's two traits that have been specifically confirmed by Yoshi. While it's reasonable to believe there will be traits affecting poison, we only know they'll -have- poisons, not that there will be any actual traits affecting the poisons.
My point still stands.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
I'd really like a confirmation on what gear/stats they use. If its DEX then so be it but i think NIN picking up BRD gear sounds silly. Imagine NIN wearing the Amon gear. A lot of the DEX gear is flamboyant as to wear it make more since if NIN was wearing more along the MNK line.
I personally believe that the starting class will have the be Thamaturge for all the elemental attacks
I'm so ready! Got stuff for a relic, zenith, Novus ready. Getting Atma still, I just wish they would say what stats ninja will use so I can buy some Sol gear w/ sands from hunts. Anything else I should do in preparation?
Always looking to meeting new people on Balmung! Send me a /tell in-game!
Gamescom begins today and that means that we'll undoubtedly see and hear more about the ninja and maybe even the release date of patch 2.4. There should be quite a bit of new information coming in the next few days so stay tuned to this thread and I'll post as soon I hear some information (or someone can beat me to it).
The one argument against a whole new gear set for Ninja for me is that, where does it stop? Our gear sets right now are Fending, Healing, Striking, Maiming, Aiming, and Casting. All which serve a purpose for a different type of role/look. Maiming for heavy armored DPS and Striking for light armored DPS. If SE is making a new gear set for many jobs, then imagine in the future where we will have double the amount of class/jobs and just more gear sets clogging up the treasure chests, creating an even lesser chance the item you are seeking will drop. With how it is set up now, you have a 1/5 chance that one of the two chests will drop something in your job's favor.
I can't say I am right or wrong till we get an official answer, but I am going on a gamble that Striking gear will be what Ninjas use. Like someone in here said, if DEX was added and no new armor pieces to cater to this one job, then they are put into the sets that BRD right now where that well...don't really match. Compare the type of gear you see come from Aiming and Striking. Most gear Ninja fits more into Striking. I'd be mad if I had to wear the BRD armor from CT1 and not the cool Fuma set that MNK wear. Not to mention, we already have jobs that share the same loot (PLD/WAR = Fending, BLM/SMN = Casting). Just from how it is set up currently, it just makes more sense to throw jobs into a category. Lets say Dark Knight gets released and it is a DPS. Well it is heavily armored and uses a slow, two-handed weapon. It would likely be placed next to DRG in Maiming gear. Lets not forget that Musketeer isn't too far either and it would make a lot of sense for it to be DEX based alongside BRD since both are ranged DPS. If DEX is on NIN, you expect three jobs to be placed in one? Sorry I am not buying it.
Ninjas may use poisons and mudra, but they do use a melee weapon at close range and strike. Everything to me says STR based solely on how the descriptions of the stats are explained. Sure it can be switched, but I ask, why does it need to be changed? Why put more effort to change how things are just to make Ninja more comparable to other MMO's that use DEX? Its nice and simple, STR for close range weapons, and DEX for ranged weapons. Changing things around because of one job can be confusing and can get needlessly complex in the future.
Like I said, my guess is only good as anyone else's. The way Yoshi-P has been saying things then retracting them, then saying its possible again is sketchy and can be interpreted in many ways.
The main issue I see with Strength for Rogue and Ninja is that then 3 jobs share accessories. In the case of Soldiery, Gloam now holds more value being able to be used across 3 jobs. With Slaying/Maiming/Striking now 3 jobs are competing for gear.
From a visual prospective I easily see Ninja having more in common with Monk then Bard. Particularly the Fuma set. However that can easily be remedied by just using some of the existing Art assets as Ninja gear, but with Dex as the main stat. Also the Aiming accessories could easily be renamed to something like Agility while Aiming could remain on the armor to denote being used by ranged dps.
While in the future as more jobs are added I can readily see how the current gear setup and distribution would need to be altered. However at present, Ninja using Dex balances gear layout.
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