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  1. #21
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by BobbinT View Post
    1st, nope. This is not for comparing the 1.0 ones. This is just about the old dungeons carried into ARR, which is Dzemael Darkhold, Cutter's Cry, & Aurum Vale.

    I just recently doing animus book for my 2nd weapon. And as usual, this requires revisiting old contents. One that strikes me odd for a long time, is that why these 1.0 provides more challenging content even compared with current 2.3 dungeon lineups?

    And if you think this is a complaint about difficulty, you're wrong. This is about eagerness. Each animus book provides us to clear 3 dungeon: easy, medium, & hard. And oddly, these 1.0 dungeons falls into medium category simply because they are lowered as pre-level 50 and requires level sync, being changes from the original 8-man setting as in 1.0.

    Now here's the odd part: when I DF all these 3 dungeons: the hard would usually pops 1st. And being a hard content, they felt very breezy to ran through. Then comes the easy dungeons, they're so easy, you could almost felt asleep doing them. And that's left with medium dungeons. Even if I ask linkshell to help me queue these, most of them seems not so eager. This is understandable because frankly, these 1.0 provides very unique mechanics that makes other dungeons looked kinda weaker, even Qarn & Stone Vigil (these also considered hard dungeons by some ppl) are easier.

    So, in the end, maybe there's consideration needed for either re-tune these 1.0 dungeons, or make the other dungeon contents challenging as 1.0 does. Then again, only players doing animus had to deal with this, so this might not be huge problem for other players choosing another gameplay paths like primals or coils.

    What do you think?
    The main reason why i think that the dungeons like Cutter’s Cry, Dzemael Darkhold and Aurum Vale are tougher then the new ones like The Lost City of Amdapor and Hullbreaker Isle, is that Cutter’s Cry and Darkhold syncs players below level 50. Due to that, classes will lose incredibly useful skills like Circle of Scorn and Hallowed Ground. At least, for me it makes it harder to keep hate when you are accompanied with well geared and experienced DPS.

    Also, the chances that you meet people who haven’t done the dungeon yet is higher for dungeons like Darkhold, then with Hullbreaker Isle. You tend to meet people who are still leveling their class in dungeons like Darkhold, while in Hullbreaker Isle you tend to meet people who are iLvl 95+.

    I remember a time at the beginning of 2.0, where we ran dungeons like Amdapor Keep in our AF and wiping a on the Mindflayer and the Demon Wall. Back then, we thought that those dungeons were “though” as well, but after getting more and more Darklight / Myth Gear, they became a lot easier.

    I don’t think that the general difficulty has changed a lot. The new dungeons like Pharos Sirius, The Lost City of Amdapor, Hullbreaker Isle were meant to use new types of mechanics, while the Hard Mode dungeons were made just to make things more hectic and harder to manage.

    But, since a lot of us are pretty well geared and experienced due to a lot of dungeons/raid runs, we preceive them as “easy” until we queue up to Aurum Vale with a few people who are not as well geared as us.
    (1)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  2. #22
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    haha. sorry if that confuses you. ^^;

    The term difficulty i meant was not on dungeon itself, but on ppl eagerness to redo them.
    (0)

  3. #23
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BobbinT View Post
    haha. sorry if that confuses you. ^^;

    The term difficulty i meant was not on dungeon itself, but on ppl eagerness to redo them.
    Time to complete.
    That should be the number one reason why they don't want to do it.
    (0)

  4. #24
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BobbinT View Post
    haha. sorry if that confuses you. ^^;

    The term difficulty i meant was not on dungeon itself, but on ppl eagerness to redo them.
    MAN, and I was so sure I had it right too.
    Anyway, I dunno, most people don't do lower level dungeons outside of leveling alt classes and running low level roulettes. Probably a good bit don't even bother to do the latter. I don't want to be one of THOSE people, because I personally really like hunts, BUT the ease of myth and soldiery you can obtain from hunts is probably a contributing factor, and unfortunately unlikely to change until 2.4 where either the hunt rewards no longer match up to the current tier of gear, or allied seals are added to roulettes, neither of which are guaranteed to happen.
    (0)

  5. #25
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Cutter's is not too bad tbh, whenever I do LL roulette as SCH there's a high chance to get either Cutter's or Toto-Rak. For DD and AV I guess it has to do with both they being so close to 50 and the options available, most people I know do either first room spam of DD/AV for quick exp or stick to fates til 50, those two dungeons can be rather long, so in the end the options are so good that they leave very little desire to run those whole dungeons for the last 6 levels.
    (0)

  6. #26
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by BobbinT View Post
    haha. sorry if that confuses you. ^^;

    The term difficulty i meant was not on dungeon itself, but on ppl eagerness to redo them.
    After posting my comment i noticed that it didn’t include the last part of my answer:

    “And to be honest… I’m not sure what you mean that the post is about “eagerness”. Because the rest of the post appears that you are talking about that the newer dungeons feel like a breeze, compared to the lower level dungeons.”

    But, you’ve basically answered that part already. (^_^ ) Yeah, the players working on the Animus books are “eager” to get their weapon upgrade, since they can get it at their own pace (rather than being depended on clearing Coil or the Extreme Primals).

    To some, getting a static to run Coil or finding the right PF party is a challenge of it’s own. So, i perfectly understand why people would go for the Animus/Novus weapons.

    I decided to go for the Curtana and Holy Shield Novus, because i could do it at my own pace, without having the need to clear Turn 7 and 8 for the UAT and SoT. On top of that, i could decide which stats i could meld into them. That was my biggest motivation for getting the Novus. I won’t be doing it for another weapon any time soon though. Hahaha.
    (1)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  7. #27
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by BobbinT View Post
    err... you guys really missing the point here.
    You're not being clear in what you are trying to say; try to rephrase rather than repeat.

    If you are commenting on why people prefer not to run these dungeons, it's because they are pains in the ass. They really aren't all that fun and the drops aren't worth the hassle (imo, of course.)
    (1)

  8. #28
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by BobbinT View Post
    haha. sorry if that confuses you. ^^;

    The term difficulty i meant was not on dungeon itself, but on ppl eagerness to redo them.
    The eagerness to redo dungeons in MMOs is easy. You amplify the payload or reward. Your doing these dungeons because you want something. Eagerness to do dungeons drop when there isn't anything worthwhile to earn from doing these dungeons. If you want to understand more of this, search up older MMOs and look at popular dungeons. You'll notice that they either have a huge amount of items that drop or a highly demanded item. So eagerness to do dungeons, especially older ones, is directly related with the rewards they offer.

    During the beginning of the game, its just a massive of flood of players going thru the content but once people go thru, what makes them return is the rewards offered by the dungeon.
    (0)

  9. #29
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    No one likes doing low level dungeons where you lose all your skills. Hard mode ones is because people are queuing roulette, easy mode because people are queuing roulette and low level people are leveling. I'd wager many people, who are 50, don't like doing the lower level dungeons (sub-50), even less so dungeons in which you can't steamroll through.
    (0)

  10. #30
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by BobbinT View Post
    again, this is not about how hard it is, it's more about eagerness, as I underlined it in 1st post.
    You didn't underline much of anything in your first post. Quit being a twit and say what you are actually asking, or did you just come here to respond 30 times with "that's not what this is about".

    Nobody likes being lvl-synch especially if you are lvl 50. That is why they like the newer dungeons
    (3)

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