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  1. #11
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    If you're saying the 1.0 dungeons that got carried over to 2.0 are hard, I don't know what to tell you. I've never had a hard time in a low level 49- dungeon even with new players.
    (0)

  2. #12
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Oh I get it. It's because your gear isn't level synced on "hard" dungeons. Most people way outgear the ilvl requirements these dungeons were designed for. The other dungeons, the pre 50 ones, your gear is synced with your level and brought more in line to preserve the difficulty. Probably so it isn't THAT easy to carry someone who isn't level synced through them as it would be otherwise.
    (1)

  3. #13
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,297
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BobbinT View Post
    again, this is not about how hard it is, it's more about eagerness, as I underlined it in 1st post.
    the battlesystem in 1.0 was just awful and slow and made most things way more difficult, then they would be now
    with the current battlesystem the 1.0 instances would have been cakewalks too
    (1)

  4. #14
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    err... you guys really missing the point here. I'm not complaining about how hard it is, since I'm not. If you read last sentence on my 1st post, I even suggest that other dungeons should be more harder than old 1.0.

    It's more like how ppl not to eager to do these things.

    As in my case, I'm doing this for my animus books, and got harder time getting ppl to come play these dungeons with me since these old 1.0 ones are not too friendly compared with ARR designed dungeons.

    Again, keyword: eagerness.

    There. I underlined, and bold it. ;D
    (2)

  5. #15
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    because people were wearing trash gears back then.
    (0)

  6. #16
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    The problem is that SE's new level 50 dungeons have too low level req. when everyones running around with at least ilvl90 gear they are too easy. and you can get full ilvl 90 in a day from hitting 50.
    I sure hope that next dungeon requires avg level 100+ but if they're going the same path again it's gonna be ilvl 80, so it's gonna be supereasy again
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  7. #17
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Yah what others said. You're gear capped in those dungeons whereas anything post-50 you and outgear. I've run things like Haukke HM with a very low ilevel team and it's HARD. Especially the final boss. Sure the constant difficulty of AV and to a lesser extent DD can be a deterrent but the only answer to that is the nerf bat. We do NOT want them nerfed. New 50s are already getting to coast without learning their jobs thanks to Hunts. We can't take away two of the only dungeons that test them before 50.
    (0)

  8. #18
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Your original post is written rather confusing and your choice for the thread title doesn't help either.

    Like how you explicitly say it's not about difficulty, but then most of your post talks about difficulty, and then your recommendation to encourage people to run these dungeons is also about difficulty (unless you meant something else with "re-tune these dungeons")

    Moving on to the topic, I think it's less of people not wanting to run them and more of they are not required by the main quest, every other dungeon is required to be ran at least once, Halatali, Qarn and those three are purely optional, I assume many people don't even know they exist until they are required to unlock them by the GC quest. It doesn't help either that in order to unlock them you have to do a side-quest, and I think during the leveling process many people skip side-quests and focus on the main quest.
    (5)

  9. #19
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Dzemael - people are too busy making pre-mades to do first room clear.
    Cutter's Cry - I honestly don't know, I get this often in roulette enough.
    Aurum Vale. - no lvl 50 job/class skill, ilvl can't help you and lots of ways to die. A general non-favourite. Also first room clear.

    Maybe that helps?
    (2)

  10. #20
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Yeah the dungeons pre-50 aren't hard, but they certainly provide more challenge than the post-50 dungeons due to the dungeon ilevels not keeping up with character levels like they do pre-50. Game could really use some harder dungeons without lockout so that FCs have something to do. Coil lockout kills FCs.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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