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  1. #1
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Shipp View Post
    That's not just Fraps making it stutter, because it would constantly be doing that. That looks just like the stuttering that a lot of people are suffering from in cities, albeit not as bad. You've got stuttering while you're walking down the main street, and that is a problem when it's like that for a lot of people who exceed the recommended specs and are playing on low.

    I'd also like to know what your specs are, because they, quite obviously, far exceed the normal player's since it cuts down stuttering by that much. I'm also not new to MMOs. Been playing them for 10 years. Guess what happens on PC MMOs that don't use a console's engine. You update your hardware and things get better. Guess what happens on an FF MMO. You update your hardware and you see little to no difference. Go Fraps yourself running through Whitegate or Jeuno. An FPS drop is normal. Stuttering like XI and XIV do is a server-side issue.


    And I'll look into this if SE doesn't optimize servers and the game actually gets good. You shouldn't have to buy an SSD just to play the game, especially since SE never states that in recommended specs. I have heard most people getting one parrot the same thing you said though, so I figured it's worth looking into if the game ever improves.
    The games engine is based around the client and not the server, the maps and character models are stored localy, the stuttering is local because the engine still needs optimising, the SSD completly proves that its because alot of data is being pulled from the HDD and a normal HDD cant transfer fast enough.

    If it was a server side problem a SSD would not fix it because it only improves disk transfer rates
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  2. #2
    Player
    Shipp's Avatar
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    Jul 2011
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    Character
    Shipp Atori
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    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Delsus View Post
    The games engine is based around the client and not the server, the maps and character models are stored localy, the stuttering is local because the engine still needs optimising, the SSD completly proves that its because alot of data is being pulled from the HDD and a normal HDD cant transfer fast enough.

    If it was a server side problem a SSD would not fix it because it only improves disk transfer rates
    Sorry, meant engine-based issue, not server-side issue, as FFXI was also due to the engine not being optimized for PC.

    Here is the stuttering that a lot of people are complaining about, and not one bit of this was from Fraps. Also, notice the galka running through a wall.

    http://www.youtube.com/watch?v=TGi3GIR3dsY

    Out in the field, no stuttering at all and a constant 60fps, the only time it dips is during Behest, which is understandable. It never completely stutters though, just an FPS drop.

    http://www.youtube.com/watch?v=SzkddEfXinM

    Loading screen when first logging into the game, outside of a city.
    http://www.youtube.com/watch?v=th7MuHIC-VM
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  3. #3
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Shipp View Post
    Sorry, meant engine-based issue, not server-side issue, as FFXI was also due to the engine not being optimized for PC.

    Here is the stuttering that a lot of people are complaining about, and not one bit of this was from Fraps. Also, notice the galka running through a wall.

    http://www.youtube.com/watch?v=TGi3GIR3dsY

    Out in the field, no stuttering at all and a constant 60fps, the only time it dips is during Behest, which is understandable. It never completely stutters though, just an FPS drop.

    http://www.youtube.com/watch?v=SzkddEfXinM

    Loading screen when first logging into the game, outside of a city.
    http://www.youtube.com/watch?v=th7MuHIC-VM
    The cities have alot more to load than towns, I stutter when I first log in in cities, but after about 2-5 mins the stuttering stops because the data has loaded into RAM, with me its because there is so much data to load a city in to RAM and a standard HDD doesnt have the transfer rates to load it all in time
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  4. #4
    Player
    Shipp's Avatar
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    Jul 2011
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    Shipp Atori
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    Brynhildr
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    Conjurer Lv 50
    Quote Originally Posted by Delsus View Post
    The cities have alot more to load than towns, I stutter when I first log in in cities, but after about 2-5 mins the stuttering stops because the data has loaded into RAM, with me its because there is so much data to load a city in to RAM and a standard HDD doesnt have the transfer rates to load it all in time
    I understand this. I know the towns are not going to have the problems cities do. However this is a problem even in cities that aren't populated, so this isn't strictly a population (at least of PCs) issue. Limsa gives me more problems than Gridania, but I'm guessing that's because more stuff is cluttered together in Limsa so it all has to load at once.

    The stuttering DOES get better once everything in the city has loaded, but there is some very poor optimization problems with Crystal Tools in this case. Sure, we can all get SSDs to go along with our expensive PCs just to run this horribly optimized game, but my point is that this is going to turn even more people off to the game that either do not have a PS3 to play on or they don't have tons of money to spend on even more stuff beyond the recommended specs.

    Let's think about this. If PCs are having problems with not being able to load data fast enough, how in the world is the PS3 going to be able to play this game? PCs exceed what the PS3 can do, and while Crystal Tools is better optimized for the PS3, I'm a bit worried that we are seeing this much stuttering on hardware which far surpasses a PS3. To stay on topic, adding even more models to load, Chocobos, is really going to just make the issue worse. Sure, PC players can keep sinking money into new hardware, but PS3 users cannot. Insert the obligatory "lol PS3 limitations" here.

    If I recall correctly, chocobos had different models in XI based on what race was riding them. For example, a Galka's choco was larger than a Taru's. I can't remember 100%, but I believe that was the case. Factor in this and then the possibility of adding different colors of chocobos, or different mounts all together, and I just don't see how allowing mounts in cities in this resource-hog of a game is going to go over well.
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