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  1. #21
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by TomTom1968 View Post
    A good way to get some excercise on your way to Level 50 is to not only rely on Leves but also trying to craft all items from your crafting log at least one time. You learn a lot about crafting this way, can make some extra GIL and craft items for your own supply (alts, spiritbonding, FC mates helping etc.). It is surely not the most effective way but when I see crafters who are Level 50 and don't know how to craft a non star item in HQ, I compare them to people in ilevel 100+ items who have not seen more than a few 4 man dungeons and a hell lot of FATES. They raised their level but they have no clue about anything because they lack experience and basic knowledge.
    youd hate to see me then. i have a lv 50 ALC and 45 WVR now. i can HQ some stuff, but i cant guarantee anything beyond lv 30 for my ALC. with that said, i have made several of the 2star items. my plan was to get my crafts to 50, then mess around with it and find out how everything worked. i can still use the classes, im not good at it right now and i plan on getting a lot better, but, i really dont know a whole lot about getting HQ of anything. im missing almost every cross-class since i only have 2 crafts leveled at all, really.
    (0)

  2. #22
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    ^^ I could never hate a Lala.
    (1)

  3. #23
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by monochromicorn View Post
    youd hate to see me then. i have a lv 50 ALC and 45 WVR now. i can HQ some stuff, but i cant guarantee anything beyond lv 30 for my ALC. with that said, i have made several of the 2star items. my plan was to get my crafts to 50, then mess around with it and find out how everything worked. i can still use the classes, im not good at it right now and i plan on getting a lot better, but, i really dont know a whole lot about getting HQ of anything. im missing almost every cross-class since i only have 2 crafts leveled at all, really.
    I think the reason you can't guarantee it is because you lack the cross class skills. I have all my crafters at 30. I've been leveling them up using Leves. Most of the time everything I turn in is HQ. It's all about getting the cross class skills. Right now mine are:
    ToT (ALC 15) - Free 20 CP per "Good"
    Hasty Touch (CUL 15) - Free quality for 0 CP. So it just costs DUR
    Manipulation (GLD 15) - Restore the DUR that you are spending.
    Careful Synth (WVR 15) - This was actually my first cross sloted skill. For me there is just something nice about having guarantied progress. (I've actually come to treat the 90% gain as my standard gain)
    Rumination (CRP 15) - Get back CP at the cost of all IQ stacks. This skill I find I rarely use, but I still slot it.

    My rotation is pretty standard:
    IQ
    Steady Hand
    Spam Hasty Touch until DUR is 20 and then pop Manipulation
    Pop ToT when it's avaliable
    Repeat

    The only change I do for items that have 70+ DUR is to take the DUR down to 10 and pop Master Mend II as it has a better DUR/CP ratio.

    Who knows maybe the crafts will start to get super hard in the 30+ range but so far it doesn't appear to be an issue. I plan to push my CUL to 37 to get Steady Hand II and then I'll level all my crafters up to 50.
    (0)
    Last edited by SummerRider; 08-16-2014 at 01:25 AM. Reason: 1000 Character limit

  4. #24
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Also u can get a bunch of exp from finishing your challenge log.
    Crafting up a storm * etc.
    U get some gil back too so no harm in crafting stuf in the off time of leveling up.
    But quick synth II spam in early levels is the way to go if you got no time for gearing up to get urself started. Also having a 50 wvr = self sufficiency in gearing ur crafters with them clothes eh?
    (0)

  5. #25
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Hi, there is good advice before.

    I don't think you need to level all to 15 right away, but along the way you'll better do it. Armourer is the one not so needed.

    I would have a look at the cross-class skills you like best and obtain that ones before the others.

    Once you have a craft at higher level (not necessarily 50) you can start to make money even if you can't craft the HQ items easily, the normal quality ones sell well and give money, you have to look which ones sell quick and at higher price compared to the cost of the ingredients used.

    This guide is nice:
    http://www.ffxivguild.com/ffxiv-cul-...e-ffxivarr/3/#

    The exp given by leves is not updated, but you can see the leves for each level, what is the item for the guild quest each 5 levels, etc.

    Sometimes you can find the already made items for the levequests cheaper than the ingredients for the recipe, have a look at that. It usually is more expensive, sometimes cheaper, you'll have to decide if the expense is worth the less time used.

    HQ make the exp double so you get much more exp for the leves, you'll run out of leves later.

    Sometimes the repeateble ones give more exp for each leve you use, especially if you give HQ, have a look at that. Also some leves need you to move more than others, and some need more expensive ingredients or items.

    You can also find the items for the guild quest already made and sometimes not too expensive, have a look.

    If you have to buy ingredients you can immediately sell the ones you know you won't need, but sometimes it's better to buy just the ones you need maybe a bit more expensive and you don't have to make a big expense and wait for the ones you don't need to get sold at the market.
    (0)

  6. #26
    Player
    Magetype's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    9
    Character
    Levia Chan
    World
    Faerie
    Main Class
    Conjurer Lv 50
    You should also do your Grand Company supply missions as these give great XP. Also the Ixal tribe quests also have turn-in's for XP and they provide ventures as well.
    (1)

  7. #27
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    I'm in the process of leveling my DoH classes right now, and I noticed that the best way is to level ALL YOUR DoH AND DoL CLASSES TOGETHER (as in, they should be at a 5-level range of each other at any one time). Why, you ask? Here's the points I've been noticing:
    1. As soon as you hit lvl 15 with every DoH class, the skills you get make you able to HQ almost every recipe that's at or below your level (unless RNG screws you), even with NQ mats.
    2. DoH classes have GREAT sinergy between them. taking point #1 into consideration, by leveling all your classes together you can craft your own HQ gear + tools for every class, and not spend a single gil to equip yourself during ALL your leveling, upgrading pieces as your level raises.
    3. DoL classes may not seem important at the beggining, cuz you can buy all your mats at the Guild Supplier for very cheap. but at least BTN and MIN should be at least within a 5-level range of your DoH classes. That way EVERY material you need for crafting is always within reach, and after lvl 20~something, the mats will stop being purchasable from vendors. And going to the MB is really not cheap.
    4. Always use consumables: Engineering Manual (50% bonus EXP, buyable from your GC) and CP food (+CPs and +3% EXP, buyable from the MB or craftable with cooking). The difference is amazing.
    5. Do the GC provisioning missions, ALL OF THEM, EVERY DAY. Again taking point #1 in consideration, specially after your classes are past lvl 21 (Great Strides), you can craft HQ items for all the deliveries. Each one is almost a full level worth of EXP!
    6. Do the Ixali crafting Beast Tribes quests, EVERY DAY. And always with your lowest-level class. they are great for getting those slacking ones up.
    7. Don't EVER do the triple turn-in quests. After the EXP tuning in 2.3, turning in a HQ item for a courier mission always gets around 30~40% EXP more per allowance.

    Anyhow, this is what I can remember now... will edit this post if I remember more.
    (0)
    Last edited by AlexionSkylark; 09-02-2014 at 04:18 AM.

  8. #28
    Player
    Ringabell's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Sidney Dawnbreaker
    World
    Cactuar
    Main Class
    Scholar Lv 74
    While Goldsmith is one of the few crafts that's useful for every class in the game, I wouldn't recommend doing it first.

    As people have mentioned already, I'd get several crafts to 15. Those crafts are:

    -Alchemy
    Tricks of the Trade: Restores 20 CP. Can only be used when condition is good.

    TotT is VERY useful if you're going to use the Inner Quiet > Steady Hands II > Hasty Touch > Byregot's Blessing technique. CP is extremely valuable and a free skill to restore CP is beyond useful.

    -Culinarian
    Hasty Touch: Improves Quality. Efficiency 100%. Success Rate 50%.


    Success Rate 50%? Once you get Steady Hands II (Culinarian: lvl 37) that number jumps up to 80%. And it costs 0 CP. Mainly used to build stacks of Inner Quiet to spend on Byregot's Blessing

    -Blacksmith
    Ingenuity: Lowers Recipe level for the next 5 steps.


    It's been nerfed a bit but it's still very useful. It basically makes all progress & quality skills a little more potent.

    Either: Goldsmith (Manipulation) or Leatherworker (Waste Not)

    Manipulation restores 10 durability after each step for three steps, Waste Not reduces durability loss by 50% for 4 steps. Manipulation will clearly net you more durability, but it costs more CP (88 to 56).


    Then I'd do Weaver to 50, Carpenter to 50, and Culinarian to 37

    Level 50 Weaver:
    This is probably THE most useful class to have at level 50.

    First, it nets you a skill that you will use to craft every single item on every other craft. Careful Synth II is the foundation of all your skills and it essentially replaces Basic Synth as it's better in every way. It should ALWAYS be one of your CC skills from 1 to 50. Getting Careful Synth II is priority #1. Once you can plan out your crafts, knowing that RNG will never be a factor in the synth phase is just awesome.

    Second, Level 50 Weaver allows you to HQ the majority of your crafting and gathering gear. It is SO convenient knowing that you can HQ some of your DoL gear and you don't have to waste gil every 5 levels on HQ gear. I say "some" because some clothes (belts, shoes) will require Leatherworker. But for the most part you'll be able to HQ head, chest, hands and legs for your other DoH & DoL crafts.

    Level 50 Carpenter:
    There is one reason, and one reason alone, why this should be your second DoH to level 50....Byregot's Blessing.

    Byregot's Blessing!!!
    Improves Quality. Efficiency: 100%, plus 20% for each stack of Inner Quiet. Success Rate 90%. Cost 24CP.

    Essential. It's the BEST quality raising skill in the game. Make sure you have Steady Hands, Great Strides and Ingenuity active and it makes HQing endgame items practically easy. You're going to want to HQ everything and Byregot's Blessing is necessary to make that as easy as possible.

    Level 37 Culinarian:

    Steady Hands II:
    Improves the action success rate by 30% for the next 5 steps. Cost: 25CP


    Eh? But that's only 10% more than Steady Hands I right? Yep. But it's only about 3CP more. Steady Hands II goes perfectly with Hasty Touch and Inner Quiet. Use Inner Quiet, then spam Hasty Touch through the 5 turns, only breaking it up with Tricks of the Trade on 'Good' conditions. Rinse and Repeat. This will build Inner Quiet stacks that you can then spend to get a ton of Quality with Byregot's Blessing.

    Trust me, that 10% makes a world of difference.



    Now you're ready to go. Once you can equip cross-class skills: Careful Synth II, Steady Hands II, Hasty Touch, Tricks of the Trade & Byregot's Blessing, you can basically HQ all your leve turn-ins (and most of your gear) and power your way to 50.
    (0)
    Last edited by Ringabell; 09-03-2014 at 12:46 AM.

  9. #29
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ringabell View Post
    Level 37 Culinarian:

    Steady Hands II:
    Improves the action success rate by 30% for the next 5 steps. Cost: 25CP


    Eh? But that's only 10% more than Steady Hands I right? Yep. But it's only about 3CP more. Steady Hands II goes perfectly with Hasty Touch and Inner Quiet. Use Inner Quiet, then spam Hasty Touch through the 5 turns, only breaking it up with Tricks of the Trade on 'Good' conditions. Rinse and Repeat. This will build Inner Quiet stacks that you can then spend to get a ton of Quality with Byregot's Blessing.

    Trust me, that 10% makes a world of difference.
    I would take Culn 37 first before CRP 50 & WVR 50.

    I found hasty touch 2 to be the most helpful skill while leveling. While still leveling up, it's harder to build stacks for byregot's, which diminishes its usefulness. Also, I was hard pressed during leveling to get into situations where I *needed* Careful Synth 2. For the vast majority of recipes, I would be in a situation where:
    • Careful Synth 1 was enough -OR-
    • I had an extra charge of steady hands and Basic Synth was enough -OR-
    • Careful Synth 2 couldn't finish the recipe, so 2 strikes of careful synth were enough anyway.

    However, the extra reliability of SH2 + Hasty OR having SH2 + Basic being 100% guaranteed were always and very consistently useful at every stage of leveling.

    Besides, it's easier to get to 37 in a class than it is to get to 50.
    (0)

  10. #30
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    SHII + Rapid Synthesis is also helping me a LOT during leveling.
    (0)

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