
Originally Posted by
Vandril
@Alexander_Dragonfang - Hear me. I'm a PvPer. Always have been, always will be. In most games, PvE bores me. Hell, in most games, even the PvP bores me, because most PvP is pretty terrible. I'm very particular about my PvP, and I love the idea of a fair playing field.
However, despite all of that, I still disagree with what you posted here regarding how "grindy" FL is and how it needs to change.
I'm always a proponent to a fairly even playing field. However, I'm also a proponent to progression. You know those recent online games where you choose a character, get thrown into a queue for a PvP map, PvP, then start all over again? The ones with no progression whatsoever but with completely fair playing fields between new and veteran players? I hate those. What about Guild Wars 2 and its PvP? I don't care for that, either. Why? Because some progression is good. There is such a thing as healthy gating and progression. For example, PvP ranks are a thing. It's a meaningful progression mechanic and it doesn't make or break your ability to PvP, so I like them. I feel the same way about gear in Frontlines, so far. I find that it makes a difference and serves well as a form of progression in PvP, but that it doesn't make or break your ability to PvP. And I never think that way. This is the first time I've ever played a game's PvP and thought, "Wow, this is really well balanced for the new PvPers. Gear is important, but not everything!"
So, my personal opinion is that they did an excellent job balancing progression and "experience gap" in PvP. Yes, there's a grind, but it's a healthy one. Yes, there is a gap in capabilities between fully decked-out Rank 40 PvPers and Rank 1 newbies, but it's fairly small - not trivial, but not the big deciding factor, either. The only complaint that I have as far as PvP progression in this game goes is that PvP gear is currently a hindrance in Frontlines - a problem which SE is aware of and planning to fix in some way.
My point: this game's PvP is about as fair and on even ground as it can be, in regards to the gap between new and veteran players, without removing any sense of meaningful progression from it.