Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 62
  1. #51
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    Quote Originally Posted by CeveArthu View Post
    This already exists with half rewards by use of the language filter and the light party DF
    Not necessarily the same. With that method, you are assuming both parties have the same and equal ranks for all their players (lets say all rank 40s). As Koltik mentioned himself, even if one person is not rank 40, then there will be a long delay due to the faulty matchmaking system. What I and the people I spoke with were suggesting is to bypass all of those restrictions, make two groups of four people (following the tank/healer/melee/range format of course), and regardless of all their pvp ranks, have these two groups be able to directly challenge each other to a match. As an example, Ayerro mentioned that she has enough pvp players within her server to set up matches against each other for fun and for practice.

    For those of you who played WoW, I am basically referring to implementing the "wargame" functionality.
    (0)

  2. #52
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by nickx View Post
    snip
    We do scrims regularly, but yes there is a delay if the ranks of each side are not equal, around 3-5 mins

    My point stands though, I think most people would rather wait 3 mins for the scrim match to appear and get half rewards than to get nothing at all aside from the match itself
    (0)

  3. #53
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by CeveArthu View Post
    We do scrims regularly, but yes there is a delay if the ranks of each side are not equal, around 3-5 mins

    My point stands though, I think most people would rather wait 3 mins for the scrim match to appear and get half rewards than to get nothing at all aside from the match itself
    Ceve, keep in mind that the wait time depends on average lvl of the group. We have generally been lucky enough to have 3-5 minute queues, but in some cases that jumps up to 10 minutes between queues (depending on average rank differences).

    Still, I personally wouldn't do very many of these reward-less skrims. I love PvP, but I also want to be able to gear up alt classes. I am not going to bother doing WD if I can't advance towards that goal.
    (0)

  4. #54
    Player
    Kaimi's Avatar
    Join Date
    Jul 2014
    Posts
    4
    Character
    Kaimi Sari
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    I would personally love a capture the flag battleground. Like two teams, 8vs8 or 16vs16, and no three GC deal again. I think that would give tanks a bigger role in PvP as flag carriers, too.
    (1)

  5. #55
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Vandril View Post
    @Alexander_Dragonfang - Hear me. I'm a PvPer. Always have been, always will be. In most games, PvE bores me. Hell, in most games, even the PvP bores me, because most PvP is pretty terrible. I'm very particular about my PvP, and I love the idea of a fair playing field.

    However, despite all of that, I still disagree with what you posted here regarding how "grindy" FL is and how it needs to change.

    I'm always a proponent to a fairly even playing field. However, I'm also a proponent to progression. You know those recent online games where you choose a character, get thrown into a queue for a PvP map, PvP, then start all over again? The ones with no progression whatsoever but with completely fair playing fields between new and veteran players? I hate those. What about Guild Wars 2 and its PvP? I don't care for that, either. Why? Because some progression is good. There is such a thing as healthy gating and progression. For example, PvP ranks are a thing. It's a meaningful progression mechanic and it doesn't make or break your ability to PvP, so I like them. I feel the same way about gear in Frontlines, so far. I find that it makes a difference and serves well as a form of progression in PvP, but that it doesn't make or break your ability to PvP. And I never think that way. This is the first time I've ever played a game's PvP and thought, "Wow, this is really well balanced for the new PvPers. Gear is important, but not everything!"

    So, my personal opinion is that they did an excellent job balancing progression and "experience gap" in PvP. Yes, there's a grind, but it's a healthy one. Yes, there is a gap in capabilities between fully decked-out Rank 40 PvPers and Rank 1 newbies, but it's fairly small - not trivial, but not the big deciding factor, either. The only complaint that I have as far as PvP progression in this game goes is that PvP gear is currently a hindrance in Frontlines - a problem which SE is aware of and planning to fix in some way.

    My point: this game's PvP is about as fair and on even ground as it can be, in regards to the gap between new and veteran players, without removing any sense of meaningful progression from it.
    Did you ever play SWTOR? That was quite possibly the best PvP experience I've had.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  6. #56
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Baneus View Post
    Did you ever play SWTOR? That was quite possibly the best PvP experience I've had.
    No, actually. I know this will probably elicit a gasp or two, but I'm not actually much of a Star Wars fan. Alongside that fact, when SWTOR first came out, I looked into it. At the time, I didn't see enough innovative features which separate it from the norm in order to convince me it was worth joining, leaving the other MMOs I played at the time to do so.

    If the PvP really is so good, though, I might try it eventually. I did look at videos and reviews of its PvP and was not impressed, but I do know that looks can be deceiving.
    (0)

  7. #57
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    I am sure it's been mentioned more than once but i'd just like to echo any sentiments for a lobby type system for den.

    Most other players can probably attest to this, but it is already quite tough to maintain an active player pool for the den. Being unable to group up and play instantly on demand really hurts player interest short term and long term. You can't just jump in and play anytime you feel like it with any composition of friends anytime you feel like it.

    A lobby system would also enable us to customize the battlefield, my foremost interest being shortening the gate waiting time, among other things.

    Overall PVP would end up being a lot healthier and its players a lot happier if we could be afforded this option. We should be able to get together at any time with the people we wish to enjoy the game with.
    (1)

  8. #58
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    The striking dummies in the Wold Den Pier need to be adjust into allow Bards of testing archery distance potency.
    (1)

  9. #59
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    The biggest thing that needs to be addressed is queue times. I'm with Maelstrom, and my queues are horrendous. Almost every single time I queue, it gives me the more than 30 minute message. I think about the shortest time I've seen display is 23 minutes.

    There's a friend in my FC who also does Frontlines w/ the Immortal Flames. Just about every single time we're queueing at the same time, he gets in in 5-6 minutes.

    Then I think maybe I should switch to Flames. Nope, you go switch and you're friggin' reduced back to starting rank. So, I either have the choice to sit around with 30 minute queue times while my friend gets in in 5 minutes, or I switch to Flames getting faster queues but lose 20 ranks. Seriously? Why does your PVP rank have to be taken away if you switch just for the intention of actually being able to play???
    (0)

  10. #60
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    From Letter from the Producer LIVE Part XVII Q&A Updates http://forum.square-enix.com/ffxiv/t...II-Q-A-Updates

    Q24: Are you planning to make additions or expansions to the Wolves’ Den in the future?

    A24: With the implementation of Frontline, there has been a good percentage of players who started to try out PvP for the first time, and I’m thinking with the percentage we’ve been seeing it might be a good idea. However, for the moment we’d like to keep increasing the amount of people participating in PvP, so I’d like to focus on Frontline for now.

    Once a bit more people get involved in PvP, I’d like to make adjustments to the Wolves’ Den by adding rankings and rewards to make it more competitive.


    Yay. It's nice to see that they will in fact be implementing rankings and rewards to Wolves' Den in the future! Hopefully these rankings will be done correctly and not based on how the rankings for Frontlines are currently done.
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast