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  1. #1
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    @Alexander_Dragonfang - Hear me. I'm a PvPer. Always have been, always will be. In most games, PvE bores me. Hell, in most games, even the PvP bores me, because most PvP is pretty terrible. I'm very particular about my PvP, and I love the idea of a fair playing field.

    However, despite all of that, I still disagree with what you posted here regarding how "grindy" FL is and how it needs to change.

    I'm always a proponent to a fairly even playing field. However, I'm also a proponent to progression. You know those recent online games where you choose a character, get thrown into a queue for a PvP map, PvP, then start all over again? The ones with no progression whatsoever but with completely fair playing fields between new and veteran players? I hate those. What about Guild Wars 2 and its PvP? I don't care for that, either. Why? Because some progression is good. There is such a thing as healthy gating and progression. For example, PvP ranks are a thing. It's a meaningful progression mechanic and it doesn't make or break your ability to PvP, so I like them. I feel the same way about gear in Frontlines, so far. I find that it makes a difference and serves well as a form of progression in PvP, but that it doesn't make or break your ability to PvP. And I never think that way. This is the first time I've ever played a game's PvP and thought, "Wow, this is really well balanced for the new PvPers. Gear is important, but not everything!"

    So, my personal opinion is that they did an excellent job balancing progression and "experience gap" in PvP. Yes, there's a grind, but it's a healthy one. Yes, there is a gap in capabilities between fully decked-out Rank 40 PvPers and Rank 1 newbies, but it's fairly small - not trivial, but not the big deciding factor, either. The only complaint that I have as far as PvP progression in this game goes is that PvP gear is currently a hindrance in Frontlines - a problem which SE is aware of and planning to fix in some way.

    My point: this game's PvP is about as fair and on even ground as it can be, in regards to the gap between new and veteran players, without removing any sense of meaningful progression from it.
    (2)
    Last edited by Vandril; 08-03-2014 at 03:35 PM.

  2. #2
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Vandril View Post
    @Alexander_Dragonfang - Hear me. I'm a PvPer. Always have been, always will be. In most games, PvE bores me. Hell, in most games, even the PvP bores me, because most PvP is pretty terrible. I'm very particular about my PvP, and I love the idea of a fair playing field.

    However, despite all of that, I still disagree with what you posted here regarding how "grindy" FL is and how it needs to change.

    I'm always a proponent to a fairly even playing field. However, I'm also a proponent to progression. You know those recent online games where you choose a character, get thrown into a queue for a PvP map, PvP, then start all over again? The ones with no progression whatsoever but with completely fair playing fields between new and veteran players? I hate those. What about Guild Wars 2 and its PvP? I don't care for that, either. Why? Because some progression is good. There is such a thing as healthy gating and progression. For example, PvP ranks are a thing. It's a meaningful progression mechanic and it doesn't make or break your ability to PvP, so I like them. I feel the same way about gear in Frontlines, so far. I find that it makes a difference and serves well as a form of progression in PvP, but that it doesn't make or break your ability to PvP. And I never think that way. This is the first time I've ever played a game's PvP and thought, "Wow, this is really well balanced for the new PvPers. Gear is important, but not everything!"

    So, my personal opinion is that they did an excellent job balancing progression and "experience gap" in PvP. Yes, there's a grind, but it's a healthy one. Yes, there is a gap in capabilities between fully decked-out Rank 40 PvPers and Rank 1 newbies, but it's fairly small - not trivial, but not the big deciding factor, either. The only complaint that I have as far as PvP progression in this game goes is that PvP gear is currently a hindrance in Frontlines - a problem which SE is aware of and planning to fix in some way.

    My point: this game's PvP is about as fair and on even ground as it can be, in regards to the gap between new and veteran players, without removing any sense of meaningful progression from it.
    Did you ever play SWTOR? That was quite possibly the best PvP experience I've had.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  3. #3
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Baneus View Post
    Did you ever play SWTOR? That was quite possibly the best PvP experience I've had.
    No, actually. I know this will probably elicit a gasp or two, but I'm not actually much of a Star Wars fan. Alongside that fact, when SWTOR first came out, I looked into it. At the time, I didn't see enough innovative features which separate it from the norm in order to convince me it was worth joining, leaving the other MMOs I played at the time to do so.

    If the PvP really is so good, though, I might try it eventually. I did look at videos and reviews of its PvP and was not impressed, but I do know that looks can be deceiving.
    (0)

  4. #4
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    I am sure it's been mentioned more than once but i'd just like to echo any sentiments for a lobby type system for den.

    Most other players can probably attest to this, but it is already quite tough to maintain an active player pool for the den. Being unable to group up and play instantly on demand really hurts player interest short term and long term. You can't just jump in and play anytime you feel like it with any composition of friends anytime you feel like it.

    A lobby system would also enable us to customize the battlefield, my foremost interest being shortening the gate waiting time, among other things.

    Overall PVP would end up being a lot healthier and its players a lot happier if we could be afforded this option. We should be able to get together at any time with the people we wish to enjoy the game with.
    (1)