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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    That's the problem though - I don't think that SE had a clear vision for how they expected a taunt to be used. That's evidenced by the fact that it's
    a. a skill on only one one tank class, at level 22
    b. very strange in the way that it works

    Yes, ideally, you want to have abilities queued up to chain along so that you can get aggro back again... But that also begs the question what's the point of provoke? Why not just run up to the mob (which you mostly have to do anyway) and use your chain abilities? Gap closers are essential when parties are spread out, and provoke doesn't function well as such a closer. Tomahawk doesn't generate enough enmity to get the mob's attention unless the player in question stops whatever they are doing, and in the case of healers sometimes that's just not possible. So then your choices are leave the mob there, or take all your other mobs for a ride.

    It's not as prevalent as an issue because there isn't much cleaving in this game, but if they ever start designing dungeon content where we have to be a lot more careful about positioning and not running mobs all over the place we'll see more "wtf" posts about how this particular ability functions and why can't we just get a proper taunt.
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  2. #2
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Souljacker View Post
    snip
    I do agree with you on some of the points. I think the main necessity of provoke is a tank death, but thats really probably a wipe anyways tbh. And obviously tank swaps its p good.

    It would be interesting if they added another sort of taunt or threat building skill, that maybe has some major debuffs when used. So that its used for emergencies mainly. ie you gain x10 threat on target and leashes to you, but you take x% increased damage for x seconds or become paralyzed ect ect. Something like that would be useful for adds and keeping them in place.

    A threat generator on another class, that can be channeled to a tank would be nice too, such as Hunters in WoW. Just some ideas.

    In summary I think provoke works fine as intended, but as you point out is quite limited in its design, and functionality as a whole in terms of class abilities. And it would be nice to see some more options.
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    Hoarders gonna Horde.