Simple make certain mechanics in a dungeon that require repair for DoH or removal for DoL.Providers and Builders of the Realm,
There are no plans at the moment to create crafting and gathering dungeons, but we understand everyone’s desire for such content. We would like to look into creating this style of content if we can come up with a well-balanced, fun and interesting idea.
Basically what Hamlet Defense was in 1.x, they could have easily expanded upon it. Heck even in FFXI crafters had certain uses in Campaign Ops.
Something else they could have taken a page from XI - Reives from Seeker's of Adoulin, the 'survival skills' they could have implemented or in such a way that if you bring along a botanist they can clear out alternate paths by chopping down overgrown branches/vines, or a miner digging out a blocked passage. (Basically expanding on the idea.)
... Is this seriously the way people think is appropriate to respond to a CM essentially saying "we know you guys want something like this; it's trickier to make than you think, but if we can make an idea that's good and that we can implement a) fairly for all classes and b) in a way that's balanced to how -this- game is then we'll gladly do it"? Honestly I wonder about this playerbase sometimes...
If it were this "simple" something would've been implemented back in 2.1. Stop pretending you know more about how to design, balance, and play-test MMO systems than the people actually making the game.
Dude, take a chill pill and relax. Stressing over little things isn't good for you. I've played MMO's that had this concept and it does work. Also the dev team and producer welcomes player feedback so please don't tell us otherwise.... Is this seriously the way people think is appropriate to respond to a CM essentially saying "we know you guys want something like this; it's trickier to make than you think, but if we can make an idea that's good and that we can implement a) fairly for all classes and b) in a way that's balanced to how -this- game is then we'll gladly do it"? Honestly I wonder about this playerbase sometimes...
If it were this "simple" something would've been implemented back in 2.1. Stop pretending you know more about how to design, balance, and play-test MMO systems than the people actually making the game.
It was a poll fair and square. Every one could participant so it wasn't the just the vocal minority. In fact the biggest compliant on that subject was the wards and randomness of crafting/gathering.
Last edited by Dyvid; 08-13-2014 at 11:34 PM.
I don't have a problem with feedback, and I didn't say it -couldn't- work. I have every problem with, and reserve the right to object to, people being jerks to the CMs.
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