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  1. #11
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I'd rather this just be a solo content thing for DPS roles (training grounds?). Don't drag the tank and healer down just because some DD doesn't know how to hit buttons in the right order.
    (0)

  2. #12
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    What's DPS? I do not know this term.
    (0)

  3. #13
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Edli View Post
    If there is no need to learn he will not learn. I bet you managed to clear tam-tara just fine so why should he bother to learn his class? He won anyway.
    Well that's my point. There is no point to learn. The dungeons are waaay to easy. That's why I think it would be nice to add it like a Guildhest for level 50. And maybe it could be different phases like, if you beat it you get to 2nd phase which is an even tighter damage check. Would be fun to go with your full ilvl 110 team and try see how far you could get, and it could also help ppl improve their dps
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #14
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Codek View Post
    I'd rather this just be a solo content thing for DPS roles (training grounds?). Don't drag the tank and healer down just because some DD doesn't know how to hit buttons in the right order.
    It isn't always the DPS that doesn't know their rotation. What a joy it is to party with someone that believes tanking means spamming shield lob.
    Quote Originally Posted by ErBear View Post
    What's DPS? I do not know this term.
    If you played FFXIV you'd know.
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    Of course, but there are a lot more DPS than tanks out there. :3

    But I see your point. A tank that can't tank will wipe everyone even in the 4-man dungeons, but people can still squeak by with one or on occasion even two bad DPS. One time in Hullbreaker it was just me and the healer against each boss 'cause the DPS kept dying to mechanics.
    (1)
    Last edited by Eekiki; 08-13-2014 at 12:23 AM.

  5. #15
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    What about adding this as a solo trial for DPS classes before you can unlock coil?
    (0)

  6. #16
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eekiki View Post
    It isn't always the DPS that doesn't know their rotation. What a joy it is to party with someone that believes tanking means spamming shield lob.

    If you played FFXIV you'd know.
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    (0)

  7. #17
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Codek View Post
    I'd rather this just be a solo content thing for DPS roles (training grounds?). Don't drag the tank and healer down just because some DD doesn't know how to hit buttons in the right order.
    Healer and dps gets dragged down when you have a bad tank in party. Tank and dps gets dragged down when you have a bad healer in party. Why should dps be any different?

    Tanks get challenged right from the get go. There is a reason why people complain about bad tanks on low lv dungeons, that's because they're the ones that get tested. Every trash encounter is a tank check. A bad/new tank is noticeable, a bad/new bard sitting on the back is not. Is not that big of a deal when a mob dies a bit slower so they have low responsibility.

    As for getting dragged down. Well it is a party based game. A member will drag down the entire party. That is how it works on every mp game.
    (1)
    Last edited by Edli; 08-13-2014 at 12:47 AM.

  8. #18
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    I only know DD, is it the same?
    (0)

  9. #19
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Dwill View Post
    The amount of people who do not know how to DPS far surpasses the amount of people that don't know how to tank.
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  10. #20
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Codek View Post
    Not necessarily true, the key difference is that a bad DPS can go a long way while a bad tank reaches a point where they just can't continue any more. Lvl 50 will see far more bad DPS the tanks but lvl 25-49 will make anyone weep with how bad some tanks can be. (lvl 15-25 doesn't even need a tank)

    Regardless of that though, threat management is a team effort while dps checks (depending on how they are tuned) is focused only at a certain role. If the tanks and healers had a part to play (say position mobs to increase DPS uptime) then the dps check would have meaning with team based content but that doesn't seem to be what the OP is asking for.
    More leniency can be given when people are leveling due to the fact people get certain abilities at different levels which can sometime make tanking hell (looking at you Raging Striking on pull Bards during Normal Brayflox with a Paladin tank).
    (0)

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