
Originally Posted by
OJtheLIONKing
First, I can do without the condescension to "my generation". Do you even know how old I am? I've been playing games for over 20 years, I'm not an impatient 13 year old who needs to get talked down to by the grown ups about how great the good ol' days were (they weren't, and nostalgia is an evil thing). I have a job, I have friends, I get out, and that is EXACTLY the reason I want these changes--I want to have fun in this game in a timeframe that doesn't invade time spent with my friends or my responsibilities. If the game tries to make me choose, the game is at fault because you should never put a game before real life.
I would, in fact, contend that it's just the opposite. The game forcing you to spend hours putting together a group, getting to the target area, and possibly having nothing to show for it because you didn't get through by the time limit all exclude those of us with busy schedules who are still gamers in a way that other games don't. Games, especially these days with gamers who are older and have families, should accommodate those who don't have 8 hours to spend on a single xp party but still want to actually play the content they're paying good money for.
Now I'm not opposed to making the dungeon finder single server, but it can also lead to some issues. For instance, if you're still learning your class (which you will be doing the mid-level dungeon) and you don't do well the first time, you'll get blacklisted by them even after you learn how to play. This is part of why I liked the dungeon finder in WoW, I could take on a new role for my paladin (playing tank when I'm used to DPS, for instance) and not worry about how idiotic I look to people I'll need to deal with later. Then when you learn your class and the dungeons, you run with your guild.