

MMOs are about the first part as much as they are the 2nd.
Killing stuff and advancing your self and your guild is the whole concept of what makes a mmo a mmo and not a rpg.
People who want to do it solo/lowman should go play Diablo that would be a statement I agree on.



MMORPG
First part is MMO that describes the network structure!
With Massively Multiplayer Online (Game) is ment to be on the internet (compared to network games back then) and with many other players (not AI characters - best examples are shooter games - fighting against MANY others)
Secund part describes the genre, in our case its RPG!
With Role Play (Game) is ment character advance and world interaction (Talking with NPC and Questing, beeing the Hero and so on - classic RPG style)
You can play Solo in a MMO, because even when soloing there are many other players on same world. In Fact in a RPG the main focus is soloing, because interacting does not mean you have to form groups!
In the Nature of RPG is that you often form Groups because Adventure and Storyline, but thats the difference between Singleplayer and Multiplayer, its on you and how you feel like!
Last edited by Yukiko; 08-11-2014 at 05:14 PM.





Oh yeah. That was totally my intent. I was just so serious about that post.
I'm being incredibly clear right now.


I play FF14AAR since Release and still like it. But a lot of what was implemented in Patch 2.2 and 2.3 is not really something I can enjoy because there is too much grinding and RNG behind it locking me out or making me wait endlessly to get it.
Fishing - ridiculous requirements for overmelding and gear and very strong RNG, fish get away even with dream stats and it is all luck.
Dyable AF gear - another big joke from SE. Outdated Darklight gear was changed so you can just dye it. But the even more obsolete AF gear now needs absurd requirements, just for the looks?
CT2 and new Level 70 dungeons - absurdly easy for the items/tomes you can get from it.
Hunt - won't say much about it, don't like it that much and it favors those who invest all their time in it by a lot, if done casually you have nothing from it (weekly and daily hunt objectives). By the time you have 750 seals together for ONE armour item, the new patch with Ilevel > 110 will be there. Complete fail imo besides the other problems that come with hunting (mobs not immune after spawn and ninja killed in under a minute, mob not visible if too many participiants). Oh one thing, SE seems to be 100% immune against User Feedback since they threaten us yet AGAIN with rare FATES as quest objectives for the Hunt. Will they ever learn that this is no time sink or whatever their intention is but that it is just boring as hell?
Sightseeing - Implemented sadly before the NPC that is supposed to do a Weather Forecast and it is plain RNG, you can't do anything by yourself and depend on Weather that changes randomly. I am stuck since days for the last of the first 20 locations because I NEVER get cloudy weather in Gridania. Oh the Joy!
Choccobo levelling - absurd to hide it behind an FC house and FC garden plots. In my FC, I am the only one with a Level 10 Choccobo so you can guess how high the interest is to grow a Thavnair onion. This should have been implemented together with personal housing and not ahead of it. The patch is out since over a month and my birdie is still Level 10. One onion costs 6,5 millions on Ragnarok. O_o
Deysnthesis - the biggest joke of all recent implementations. I would really like to get some of the Level 75 tools but this is an absurd grind feast and it costs ridiculous amounts of GIL to proceed. And heavy RNG factor included. Destroying 5 items in a row with a 90% chance to succeed, yeah right. And from Level 70 on I need mats that cost me 50.000 GIL for ONE item. Or farm FATES till my head explodes and buy them from the Great company. Both options suck. And getting 0,01% progress from an item that costs me 50.000 GIL and harvesting unspoiled nodes to craft it is not really satisfying lol.
Coil 2 and RNG - just like with the 1st installment of Coil, it happens again. No matter how often I beat T6, I never see an item for my class. I was ilevel 90 in Coil before entering T2 and I am now iLevel 103 before entering T8 and in 2-3 weeks, I will be completely decked in i110 gear - but not from Coil but from stupid CT oil and hunting seals I use for sand. Great endgame challenge! I want loot from the hardest stuff I do but the RNG in Coil loot was never to my favor. And it is a joke that they still did not implement a Training mode where you do not get loot but can help other groups out if they face problems with certain mechanics. Everyone is inside their static and nobody helps anybody. Closed shops everywhere you look.
Normally, if you play much, you should have an advantage over players who don't play as much as you do. But since everything is paired with RNG and lockouts, you can play as much as you want and still end in getting nothing or not more than others who had more luck although they invested far less time than you did. RNG with ultra low chances and heavy usage of FATES for everything is what will make me unsub at some stage if things do not change.
This is true - Yoshida is against this though. He said numerous times his design philosophy is so people who aren't playing the game and join years later can easily catch up and not have any gaps between them and people who played consistently for 6 years.
Yeah I consider explaining fight mechanics to the fortieth random person I get grouped up with to be work. Stop being lazy and look it up yourself instead of having everything handed to you by more determined players.

I didn't mind the lock outs we had in FFXI when it was only for 1 day to 3 days at max. 1 week lock outs are so dumb. really do feel like im doing the same thing after every patch. what ever happen to having good hard boss fights where you would have to use all of you skills to take them down like using Slow or Para ect. take AV in FFXI that took years to be able to be taken down. in FFXIV coil 2 was done in a week or so. getting gear in this game takes little to no effort to get anything. This game is tiny hope the new zones we get a huge I would love for it to take me a good 15mins plus to get two 1 end of a zone if not more. and less teleports. I think they need to remove the Freely teleporting to zones out of the game, return the teleport system we had in FFXI
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