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Thread: Aggro Icon

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  1. #1
    Player
    Silvano's Avatar
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    Silvano Conri
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    Balmung
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    Lancer Lv 60
    I think the original introduction of the aggro icon was a move in the right direction, but needs some tweaking. I like the idea of the icon being a different shape, but I don't think it necessarily has to be bigger or always that red-orange color. Simple changing the shape and keeping the same size and con colors would work for me.

    Or, have an option to turn them off like the visibility of headgear. The icon doesn't bother me ^^;
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  2. #2
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    I agree, please allow us the option to turn off the evil agro dot
    >_<
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  3. #3
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    Riaa's Avatar
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    Rhia Koyo
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    Leviathan
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    Gladiator Lv 35
    I understand why people don't want an aggro icon, or any way to know what will or will not attack you when you run past it. But seriously, this isn't FFXI. SE is doing what is best for the game, and that involves bringing in new players...and after the pitiful state this game was in after it launched, it needs to improve to actually attract back the people that steered clear.

    Sure, make it color coded like most other MMOs. Make it so you can turn it on and off, I guess. Its a much needed function, so thank you SE for thinking about the big picture.
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  4. #4
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    Quote Originally Posted by Riaa View Post
    I understand why people don't want an aggro icon, or any way to know what will or will not attack you when you run past it. But seriously, this isn't FFXI. SE is doing what is best for the game, and that involves bringing in new players...and after the pitiful state this game was in after it launched, it needs to improve to actually attract back the people that steered clear.

    Sure, make it color coded like most other MMOs. Make it so you can turn it on and off, I guess. Its a much needed function, so thank you SE for thinking about the big picture.
    ^ This

    Sure, i would like an on/off switch for the aggro dot, but, hey... SE is fixing what they can as fast as they can....

    oh yeah.... btw.... XIV is still free
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  5. #5
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    for those againt the Icon.
    Please be ready to help evety new person who asks for help or what aggros. See how lomg that lasts, and you can't tell them look it up on a website or find out for yourself, you absolutly need to teach them.
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  6. #6
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    OJtheLIONKing's Avatar
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    Ojay Lionking
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    Hyperion
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    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
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  7. #7
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    Riaa's Avatar
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    Rhia Koyo
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    Quote Originally Posted by OJtheLIONKing View Post
    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
    B-but...as a former XI player I WANT THIS GAME TO BE MY OWN SPECIAL SNOWFLAKE OF A GAME. INCREASING THE PLAYER BASE BE DAMNED.

    Sorry. I totally agree with you - this community makes me face palm so hard.
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  8. #8
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Quote Originally Posted by OJtheLIONKing View Post
    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
    ^ THIS right here!

    The people who are complaining that an aggro indicator somehow destroys immersion and adventure and exploration must be the same people who vehemently supported the market ward system without a search function because they enjoyed spending hours looking through retainer bazaars.

    Seriously? Work smarter, not harder.

    Aggro indication is a standard feature of modern MMOs. What other MMOs are you playing that don't offer this? FFXI? We've already established that this ISN'T FFXI.

    FFXIV needs to get with the times, and an aggro indicator is a step in the right direction.

  9. #9
    Player
    Shika's Avatar
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    Ellana Trevelyan
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    Quote Originally Posted by Rowyne View Post
    Aggro indication is a standard feature of modern MMOs. What other MMOs are you playing that don't offer this? FFXI? We've already established that this ISN'T FFXI.
    Playing Devil's advocate... the people that don't necessarily like or want the aggro indicator could also argue that FFXIV isn't other MMOs. Just saying.
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  10. #10
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    Well too bad the icon is an eyesore to look at. I wouldn't even mind if it look better and blend in with the atmosphere more. It like they sat down with one of the lead director and the conversation go something like this.

    Lead Director: "What can we do to make FFXIV more user friendly?"

    One of them say "How about add in an icon to show which mob are aggressive?, it would help out newbie more."

    Lead Director: "Great ideas! Now get to work on it right away worm!"

    Designer: "Done, I just snatch a quick icon in photoshop using Google Image Search."

    Lead Director: "Are you mad?, we gonna run into copyrighted crap!"

    Designer: "Done, I just blown up the icon in photoshop and make it shiny."

    Lead Director: "Shiny, I like shiny... How long did it take. We on a tight schedule here."

    Designer: "Oh only about 5 minutes."

    Lead Director: "Good Work!"
    (0)
    Last edited by Darkrose; 03-09-2011 at 01:59 PM.

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