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Thread: Aggro Icon

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  1. #1
    Player
    Ekko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rhianu View Post
    not needlessly bash players on the head all the time?
    One time is enough. Or maybe the player could just be cautious and not play around tigers, wolves, dragoons walking around like a sausage with legs and asking himself, later, why on earth he was bitten ?
    (0)
    Last edited by Ekko; 03-08-2011 at 11:18 PM.

    Zantetsuken
    Endgame LS on Ragnarok

  2. #2
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rhianu View Post
    Whatever happened to expecting a video game to be user-friendly
    Theres user friendly and then theres being completely incompetent. If you honestly think this is a matter of "user friendliness" you should stop playing and pick up GO-Fish in your spare time.

    Give me a break, lol...
    (0)

  3. #3
    Player
    Rjain's Avatar
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    Mar 2011
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    Limsa Lominsa
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    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vackashken View Post
    Theres user friendly and then theres being completely incompetent. If you honestly think this is a matter of "user friendliness" you should stop playing and pick up GO-Fish in your spare time.

    Give me a break, lol...
    Thank you. You completely proved my point.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
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    Gridania
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    2
    Quote Originally Posted by Nharil View Post
    I agree, but I still think there should be some sort of visual cue to tell players if a monster is aggressive. How about if the icon only shows up when targeting a monster, and not over their head?
    Yea, if there needs to be an Agressive icon, put it on the target rather than the mobs name, although id kinda prefer it gone completely. Wheres the fun of /poke'ing new mobs when you already know if its going to eats you or not.
    (0)
    - Dynol

  5. #5
    Player
    Suirieko's Avatar
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    Mar 2011
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    Limsa Lominsa
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    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    I'm not a real big fan of the aggressive icon either. I've always thought it was more fun to try to explore and find out whether the monster aggros or not. I feel this just takes away that fun.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  6. #6
    Player
    OJtheLIONKing's Avatar
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    Mar 2011
    Location
    Ul'dah
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    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I guess an option to turn it off would be ok, but having some kind of aggro indicator is something that's been sorely missing from this game as well as FFXI. I'm sure some people consider it more exciting, but I for one get very annoyed when I run into aggro with no indication, especially in cases where other mobs of the family don't aggro and this one specific kind does.

    Stuff like that seems to unfairly punish people trying to get into the game who might (logically) assume that there aren't mobs 10-20 levels higher than everything else in the zone wandering around waiting to tear them a new one for no apparent reason. I think this is counter to the stated goal to make the game easier to get into.
    (0)

  7. #7
    Player
    elkhorn's Avatar
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    Mar 2011
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    Gridania
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    Character
    Elkhorn Mitternacht
    World
    Moogle
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    Lancer Lv 50
    Im a big ffxi vet myself i say get rid of the agro dot all together New players need to learn as we did starting some monsters are not cool. all the agro dot does in my opinion is turned the game into a battle style petting zoo for noobs. wheres the challenge.
    (0)

  8. #8
    Player
    Rhianu's Avatar
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    Mar 2011
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    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by elkhorn View Post
    Im a big ffxi vet myself i say get rid of the agro dot all together New players need to learn as we did starting some monsters are not cool. all the agro dot does in my opinion is turned the game into a battle style petting zoo for noobs. wheres the challenge.
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    (0)

  9. #9
    Player
    Bethor's Avatar
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    Mar 2011
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    Gridania
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    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rhianu View Post
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    Run into a mob which aggros once, get killed, run into it the 2nd time, get killed and the 3rd time you'll avoid it I'll promise that :P
    (1)

    Seriously Why?

  10. #10
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Rhianu View Post
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.
    (0)

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