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  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I can't really see RDM functioning in this game the way things are so streamlined, where any differences in magic effects amount to only flavor text. Closest I could see happening are stronger versions of the on-hit debuffs we already have with much longer durations(start at 10 seconds, Fencer then gets three +10 second traits instead of +damage ones like other classes?), or a trait that lets their debuffs bypass the multiple-application resistance factor. Tack on a minor Haste, and maybe Refresh as a 2-minute cooldown and potency on par with Shroud of Saints?
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  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Limecat View Post
    I can't really see RDM functioning in this game the way things are so streamlined, where any differences in magic effects amount to only flavor text. Closest I could see happening are stronger versions of the on-hit debuffs we already have with much longer durations(start at 10 seconds, Fencer then gets three +10 second traits instead of +damage ones like other classes?), or a trait that lets their debuffs bypass the multiple-application resistance factor. Tack on a minor Haste, and maybe Refresh as a 2-minute cooldown and potency on par with Shroud of Saints?
    I already made it work .
    (0)