The idea's been swirling around since release but I haven't seen many threads exploring how the job can be implemented in XIV. Here's a few things I'd like to see should Yoshi take us up on this idea:

*New class needed: Fencer (DPS). As Red Mages haven't typically used staves (they had no native skill for them in XI), wands, or crooks in combat, the Fencer would require a new weapon: Rapiers or Epees. This weapon type should also have cooldown skills/combos that separate the job from Gladiator/Paladin. In other words, skills that are more offensive in nature. The job should also have a means of elemental enhancement of their weapon that kick in on every auto-attack. It should also have some form of self-healing to survive solo fights (although allowing cross-class with ACN or CNJ would make this unnecessary and address the other concern of enfeebling spells).

*The job of Red Mage needs to have uniqueness from Black & White Mage. It cannot just have less potent Cure and Fire/Blizzard/Aero/ Water spells slapped onto the skill set. It needs spells like Gravity, Temper, Paralyze, and Slow to set it apart. Abilities like Doublecast and traits like Fast Cast would also add to the unique nature of the job.

*Warlock's/Duelist's AF set must be designed correctly or not at all. Developers can't get too clever designing this job's Artifact and Mythology sets. The sets from XI are a good template to work from. The stats must also focus on Mind, Strength, Intelligence, Vitality, and Determination simultaneously.

These points are just a starting point that the developers should consider.