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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    with this in mind, how make a red mage without make it too powerfull?
    - allows him to cast while moving? will simply be overpowered and will be nerfed (like the bard)
    - how make the melee interesting when you can be safe at distance?
    - how balance heal and dps? do like the healer?

    by taking out the melee part of the red mage, you can have less trouble to make the class interesting. the gun will offer more freedom to them than the rapier.
    So basically spit on everyone who has been giving suggestion for RDM while ignoring the core concept of RDM a second time. Your idea of balance is also lopsided. And you're purposely ignoring designs where magic and melee can work without any of the things you're mentioning interfering with balance.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    hybrid class, considered DPS
    Saboteur -> Red Mage, unlocks with CNJ, pulls from THM

    have the weapon be like (i95 for example)

    Physical Damage 47, Magic Damage 71 AA(# unimportant for example) Delay2.5s

    STR34 VIT39 MND34 INT34

    sub stats

    have two stances for the job,

    Stance1: weapon considered Physical damage (also autoattacks.) Autoattacks extend the duration of enfeebling effects on the monster by one second each auto attack.

    Stance2: weapon considered Magical damage (also autoattacks.) Potency of magic enhanced. (enables you to use a cross class cure at a moderate potency if required)

    ability similar to Bane to transfer enfeebles to be aoe
    _____________

    enfeebles such as:

    Dia: target vulnerability down

    Paralyze: target x% chance to be paralyzed

    Accuracy down: target accuracy reduced, INDEPENDENT of blind

    attack down: lowers attack stat of target

    evasion down: lowers evasion stat of target

    slow: reduces target's attack speed
    _________

    throw some damage in places.
    (0)

  3. #3
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    I would still make him a hybrid battle mage just have him heal and do damage at the same time, Something like different rotations cause a flow on effect with healing properties and buffs.
    (0)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    They won't be putting red mage in anytime soon. It is a job meant to be highly adaptable to different combat situations, and the game is currently based on set roles. In short, they couldn't make a red mage that feels authentic in the current system without significantly gutting what made it interesting in the first place. If a role were to be assigned to red mage, it would be "support." They buff allies, can throw moderate cure spells, can use damage dealing spells to hurt groups, and do good single target damage with a rapier. If they went all the way with red mage, it could even tank by instead choosing defensive buffs and heals.
    (0)

  5. #5
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I can't really see RDM functioning in this game the way things are so streamlined, where any differences in magic effects amount to only flavor text. Closest I could see happening are stronger versions of the on-hit debuffs we already have with much longer durations(start at 10 seconds, Fencer then gets three +10 second traits instead of +damage ones like other classes?), or a trait that lets their debuffs bypass the multiple-application resistance factor. Tack on a minor Haste, and maybe Refresh as a 2-minute cooldown and potency on par with Shroud of Saints?
    (0)

  6. #6
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Limecat View Post
    I can't really see RDM functioning in this game the way things are so streamlined, where any differences in magic effects amount to only flavor text. Closest I could see happening are stronger versions of the on-hit debuffs we already have with much longer durations(start at 10 seconds, Fencer then gets three +10 second traits instead of +damage ones like other classes?), or a trait that lets their debuffs bypass the multiple-application resistance factor. Tack on a minor Haste, and maybe Refresh as a 2-minute cooldown and potency on par with Shroud of Saints?
    I already made it work .
    (0)

  7. #7
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I'd like to see them do something new, like making red mage a job crystal that can be used by any class, offering the option to add support abilities to the base skillset that this class already has. I feel it would suit the general theme of the job well, seeing as it'd accommodate pretty much any playstyle, much like the jack of all trades we know from earlier games. It would use the same weapon and armor of the current base class.
    (0)
    Author of lrParser

  8. #8
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90

    Will make a Thread on Samurai/Dark Knight.

    Quote Originally Posted by Hayward View Post
    *New class : Fencer (DPS). As Red Mages haven't typically used staves (they had no native skill for them in XI), wands, or crooks in combat, the Fencer would require a new weapon: Rapiers or Epees. This weapon type should also have cooldown skills/combos that separate the job from Gladiator/Paladin. In other words, skills that are more offensive in nature. The job should also have a means of elemental enhancement of their weapon that kick in on every auto-attack. It should also have some form of self-healing to survive solo fights (although allowing cross-class with ACN or CNJ would make this unnecessary and address the other concern of enfeebling spells).
    I think Fencer is the perfect choice, can they equip 1h/2h weapons (If so what are they). What I can probably say is Fencer/Swordsman.

    What I think Fencer is a great addition,

    They need to Make a Kendo/Swordsman Class for Sams and D.Knights

    D.Knight = KDO / THM

    Samurai = KDO / PUG

    http://forum.square-enix.com/ffxiv/t...57#post2354457
    (0)
    Last edited by Oni_Akuma; 08-12-2014 at 09:37 AM.

  9. #9
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Melee DPS that relies on fast-cast buffs and debuffs, likely with cross-class skills that come from the other caster classes. En-(element) spells as stances you cycle through to apply various effects. Defensive party-wide buffs.
    (0)
    video games are bad

  10. #10
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I think melee with some limited casting, but to give them their own little "I am special thing" give them an ability that makes their next spell aoe, and one that makes their next ability(not weaponskill) aoe. So they could do things like cross class invigorate, and make it be aoe, or they could aoe Second wind, internal release, or whatever depending on the classes they can pull abilities from, or one of their own abilities. Keep a decent cooldown on it so it's balanced, and they would need to decide which abilities would be best to aoe and when. For spells you could give them some simple debuffs, paralyze and what not, and the aoe spell ability could make it useful for groups.
    (0)

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