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  1. #11
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZReport View Post
    Can't justify these complaints.

    In FFXI fishing for an Ebisu rod was on average a much more harrowing experience.
    Seems completely and utterly pointless comparing the two games.

    While I agree Ebisu was obscene... saying someone isn't justified to complain because XI was worse is a bit silly :x Personally I think it's completely crackers that we only get vanity stuff from this but hey-ho. XIV does seem to have the difficulty of obtaining some things completely backwards lol
    (11)

  2. 08-09-2014 09:12 PM
    Reason
    Im out

  3. #12
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Yahavage View Post
    saying someone isn't justified to complain because XI was worse is a bit silly
    You're 100% correct. In fact, the issue is actually more justifiable due to SE stating that XIV was designed for casual players (while XI is designed for hardcore players). There's no place for extreme RNG in XIV.
    (7)

  4. #13
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Velox View Post
    You're 100% correct. In fact, the issue is actually more justifiable due to SE stating that XIV was designed for casual players (while XI is designed for hardcore players). There's no place for extreme RNG in XIV.
    You talk as if there are absolutely 0 hardcore players in the game who don't mind or accept the challenges that are thrown at them.
    (1)

  5. #14
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by LegionFX View Post
    Quick question... Why do people do this job? Any rewards aside from leveling that class?
    relax & scenery, more annoying with frustation to build up are the reward
    (1)

  6. #15
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    I wish big-fishing was more like this honestly
    (2)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  7. #16
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Nana_Balthazar View Post
    update x : frustrate players with a new punishing game system using a lot of randomness and/or grind
    update x+1 : make players happy by easing up this system
    More like, "update x +1. Add even more punishment you gotta suffer through after the initial punishment. And GOTTA GO FAST because everything will get kicked up a tier next round.
    2 or 3 updates in... That's generall when older things get eased. Kind of. >_>
    (1)

  8. 08-09-2014 11:13 PM
    Reason
    Im out

  9. #17
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZReport View Post
    You talk as if there are absolutely 0 hardcore players in the game who don't mind or accept the challenges that are thrown at them.
    Where did I say that? I'm talking about the nature of RNG in a casual focused game. RNG is not difficulty, but rather, a cheap time sink. Since XIV is a casual focused game, content caters to the casual player. The casual player either doesn't or can't play a large number of hours per week, thus making any artificial time sink even longer, ultimately resulting in said player not able to complete the content while it's still worth completing. This wouldn't be a huge issue if SE didn't invalidate old content every 1-2 patches, but since they decided to use that model, they have to lighten up on the RNG to compensate.
    (11)

  10. #18
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Doctor- View Post
    Olgoi-Khorkhoi is required to get the Supra rod - here is a bit of RNG goodness for you.
    Can get around this by having il70 battle gear on your fisher have tier3 & tier2 melds. Dodore belt and rest fishing gear and forgers rod. Will have enough skill toget that fish.

    Saying dont really need the rod cus with the extra melds on il70 gear your stats are same as having a Supra Rod.
    My way actually better cus only costs about 900k-1mil for gear/melds and the field materia costs 3mil.
    (1)
    Last edited by Beetle; 08-09-2014 at 11:43 PM.

  11. #19
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Velox View Post
    Where did I say that? I'm talking about the nature of RNG in a casual focused game. RNG is not difficulty, but rather, a cheap time sink. Since XIV is a casual focused game, content caters to the casual player. The casual player either doesn't or can't play a large number of hours per week, thus making any artificial time sink even longer, ultimately resulting in said player not able to complete the content while it's still worth completing. This wouldn't be a huge issue if SE didn't invalidate old content every 1-2 patches, but since they decided to use that model, they have to lighten up on the RNG to compensate.
    It's an MMO, thus RNG.

    Beyond that, yes, much of the game is intended to fairly easily completed by everyone... until you hit end tier stuff, such as this new fishing rod. It's no longer 'casual' focused, it exists for those dedicated to achieving it, and nowhere is it implied that they intend for everyone to get it at all, much less while it's still the best gear. This situation is much the same as Atma: designed for people to do in their own time, without any heavy group or skill walls, but not something that they expect all players to actually complete.

    Yes, I'm sure it's frustrating, and no, I haven't done the fishing grinds, so I can't say that it shouldn't be at all easier, just that it's likely not intended to be at all 'casual' in terms of time dedication.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  12. #20
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZephyrAM View Post
    Yes, I'm sure it's frustrating, and no, I haven't done the fishing grinds, so I can't say that it shouldn't be at all easier, just that it's likely not intended to be at all 'casual' in terms of time dedication.
    It's pretty casual. You just go out there during the right conditions and you press 2 buttons. Its almost like real fishing that its pretty much luck if you catch anything even on the best fishing conditions. Its casual enough that you can sit back, enjoy the scenario, a brat in one hand and a drink in the other, literally.
    (1)

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