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  1. #31
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Renik View Post
    ...you know nothing .
    Nah, guy.
    I know enough that I'm enjoying the game and working on turn 9.
    I'm having fun, even in the hunt.

    I know enough to see that given another 2 months or so when 2.4 comes out, people are going to stop complaining about hunts and start complaining that it takes too long to queue on their Rogue they're all rushing to level at once. And that hundreds of posts of the same nature will pop up on the forums.

    Remember fates when Atmas were new? Everywhere, a huge population of people farming.

    This is the same exact thing. It's the easy way to get 2nd best gear. So everyone's on its jock.
    It won't matter when i120 hits. It won't be as crowded when newer content is introduced.
    SE isn't going to fix it because you're in here spitting and kicking. They know already.
    This game was a huge multi-million dollar investment. They're not going to let it just sink.

    Be patient, cupcake. Hang on and wait for it to level out.
    (1)

  2. #32
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Tsuwu View Post
    snip
    I respect your opinion, you have fun zerging and that's ok, but the hunts are unbalancing the game, and what i fear more is they may keep sands and oils as upgrade item for new gear, logic says no, but we can't really know.

    And again, you're right as long as it is fun it's good , but this doesn't apply to MMOs, they need at least a minimal balance, but hunts are currently an unbalanced monstrosity, and most ppl do them for the ridiculous reward they give, if you have fun hunting you will have fun once the system is fixed, but the high end gear should stay where it belongs, out of zerges.
    (2)
    Last edited by Renik; 08-09-2014 at 07:46 PM.

  3. #33
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    It's too late, the damage is already done.

    Hunts have tilted the balance of gear already and any change done to them that reduces the amount of progression obtainable with them will be received with an outcry from those that have not already milked the system. There is but one solution to this mess: make hunts irrelevant in 2.4 and make i110 irrelevant at the same time. SE is now facing the conundrum on how to do this without incurring in brutal power creep; not that it isn't already happening, mind you. So expect hunts to remain as is till 2.4 (bare perhaps minor adjustments to dailies and such) and expect i110 to decrease in relative value at the same time.

    This said, hunts are poor content. I can understand people are entertained by it; after all, some people are entertained doing the most menial tasks. But they are, fundamentally speaking, a mistake.

    The hunt gives the second best reward right now in terms of gear progression, which is the #1 reason most MMO players play a game like XIV. Some of these players are OK with not having access to top gear, but when such gear becomes readily accessible they will indeed go for it. Thus the hunt becomes the main activity for a big part of the player base.

    Having a dominating activity, in itself, is not a bad thing. Sure, it's poor design but not necessarily bad. However, the actual gameplay provided by the hunts is also incredibly poor. Going hunting consists of:

    - Roam an area looking for a monster for which you have the ToD and expect to see it pop soon. Alternatively, wait for someone in your hunt LSs call for a monster and teleport.
    - Engage monster and repeat your basic rotation as much and as fast as humanly possible.

    That is all there is. Hitting a dummy is exactly the same gameplay, minus the overblown reward.

    And then there's the final point: hunts are not really optional at this point. Certainly you are not forced to do them if you don't want to, but with so many people repeating this activity you see other aspects of the game suffer in consequence: most of the game has become completely obsolete at this point to the exception of Coil 2... and we could probably argue about that last one.

    In closing, even if you actually enjoy hunts you should try to get some perspective and realize how destructive this activity is. Not that it really matters anyway, since the damage is already done and can only be fixed in the long term.
    (5)
    Last edited by Iriadysa; 08-09-2014 at 08:18 PM.

  4. #34
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,261
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Iriadysa View Post
    It's too late, the damage is already done.
    which dmg? they were implemented to gear everyone up to full 110 to prepare people for the soon coming 2.4 patch
    hunts: mission complete and a full success

    without hunts noone could even reach desynth lvl 100, thanks to hunts the 500 myth points mats only cost 10k ea and allow player to grind with them. Novus quest is a cakewalk too now
    there are so many benefits coming along with hunts and I'm pretty sure 99% of the ppl complaining about them dont even realize that they actually benefit from hunts by several ways, even if they dont participate in an active way
    (2)
    Last edited by ServerCollaps; 08-09-2014 at 08:36 PM.

  5. #35
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ServerCollaps View Post
    which dmg?
    Making most of the rest of the game pointless to participate in if you are interested in gear progress, which as I pointed out is probably the main reason most players keep playing (not counting the classic burnt-player reason: "I play because my friends play").

    You either didn't read the whole post or I explained myself wrong, who knows.

    You seem to think my post was simply about getting i110 gear being bad. No, the problem is the rest of the game has been made pointless by a brainless activity. I would much rather obtain sands by having to kill primals (which are already old and should be easy content) than punching dummies.

    Quote Originally Posted by Ansatsu View Post
    Stop doing hunts, problem solved. Try the actual content in the game
    Yes, only if you don't understand the problem.

    Quote Originally Posted by ServerCollaps View Post
    the rest of the game is pointless for the majority of players

    most player did their weekly coil, maybe ct or sc for 1 piece of vanity gear and went off for the following 6 days.
    now most of these ppl farm hunts beside scob and let other players benefit from their efforts (insanely cheap mats for crafters for example)
    Sounds like hunts are a victory then. High quality, engaging content. Perfect.
    (1)
    Last edited by Iriadysa; 08-09-2014 at 08:49 PM.

  6. #36
    Player
    Ansatsu's Avatar
    Join Date
    Apr 2014
    Posts
    8
    Character
    Ansatsu Kokoro
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Stop doing hunts, problem solved. Try the actual content in the game
    (1)

  7. #37
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,261
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Iriadysa View Post
    Making most of the rest of the game pointless to participate in if you are interested in gear progress, which as I pointed out is probably the main reason most players keep playing (not counting the classic burnt-player reason: "I play because my friends play").

    You either didn't read the whole post or I explained myself wrong, who knows.

    You seem to think my post was simply about getting i110 gear being bad. No, the problem is the rest of the game has been made pointless by a brainless activity. I would much rather obtain sands by having to kill primals (which are already old and should be easy content) than punching dummies.
    the rest of the game is pointless for the majority of players

    most player did their weekly coil, maybe ct or sc for 1 piece of vanity gear and went off for the following 6 days.
    now most of these ppl farm hunts beside scob and let other players benefit from their efforts (insanely cheap mats for crafters for example)
    (2)

  8. #38
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    It's a little disconcerting to think that, if Hunts don't undergo any more large-scale changes during this patch, we'll have had six months in a row where one type of content dominates everything else in a pretty dramatic fashion. "Why do _______ when we can do Brayflox?" followed by "Why do _______ when we can do Hunts?"

    It's a trend of extremism that creates, I think, a fairly negative overall experience for whomever isn't happy with it. Personally I only know two people who actually engaged in the Hunt spam and they both came out of it saying they hated it but did it because it was necessary to get what they wanted, whereas everyone else I know either decided to abstain or quit over it. I've lost more friends playing this game in the last six months than I care to think about, and I'd really like to see that trend change.

    Ultimately only Square-Enix has the metrics to see the true impact of the system, so if things aren't changing then maybe everything really does look fine on their end.
    (3)

  9. #39
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,261
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Tsunenori View Post
    It's a little disconcerting to think that, if Hunts don't undergo any more large-scale changes during this patch, we'll have had six months in a row where one type of content dominates everything else in a pretty dramatic fashion. "Why do _______ when we can do Brayflox?" followed by "Why do _______ when we can do Hunts?"
    do you think the ppl spaming bray hm 500 times for a novus weapon had more fun? ppl cried for speedrun nerfs because everyone just did speedruns. now they implemented hunts, which is more fun + rewarding then speedruns and ppl still complain

    if they nerf the hunt there will be something else which people run over and over again and threads will spread with complaints about this activity

    "nerf cm speedruns"
    "nerf amdapor speedruns"
    "nerf brayflox speedruns"
    "nerf hunts"

    most people who complain are just jealous about the persons, who successfully participate in the content which is actually "in"

    so who cares in the end, dont do it if you dont like it
    (3)
    Last edited by ServerCollaps; 08-09-2014 at 09:05 PM.

  10. #40
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ServerCollaps View Post
    so who cares in the end, dont do it if you dont like it
    I don't do it, but thanks for the insightful commentary. I also remember that people spammed Castrum and Praetorium in 2.0 for the easy Philo and I remember that WP dominated 2.1. Your definition of fun and rewarding isn't mine, and I can respect that. However if you're here to tell me that you argue against a broad variety of with equivalent rewards rather than one piece of content funneling everyone to one spot then I'm afraid we'll never see eye to eye.

    Edit: I feel like I need to make this clear. I don't have an issue with other people doing Hunts, I have an issue with the behavior that came from Hunts, similarly to the issue I had with behavior that came out of Brayflox. When people abandon duties because a Hunt target popped that's clearly negative (similar to people abandoning duties because they weren't Brayflox). I saw someone use this example the other day and I think it's a good illustration of the point: If your Duty Finder queue had popped but you had the opportunity to go fight an A rank or an S rank in front of you right now for credit, which would you choose? It's the disproportion of rewards that I think is unfortunate, especially considering the way people in general tend to act about that. I like the idea of the system, just not the current details of implementation.

    Double edit: Also, I apologize for the rude opening to this post ServerCollaps. That phrase is a trigger for me, but that doesn't make it right to respond in such a manner.
    (1)
    Last edited by Tsunenori; 08-09-2014 at 09:28 PM.

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