I don't think Duty Finder killed the Community, I think that the players did. A Community is something that comes from the players, much like the fundamental rule of MMORPGs - which is that you get out of the game only as much as you put in; community comes from the players, so if the players do not form a community, it's their fault. On of the things I see is that players have a considerably higher degree of selfishness now than in prior years of my gaming life. There is a far greater emphasis on the personal and selfish goals of gearing and progressing. The simple fix for this issue is for everyone to make a greater effort to communicate and play with each other for reasons other than it being a way to personally acquire more gear.
Duty Finder is - if anything - simply a tool that can be used in whatever way we wish. it enables players who's friends don't happen to be online or interested in running something, to find a group that will, it enables new players to obtain help in clearing dungeons through the effect of duty roulette. Fundamentally it's a tool that can be very constructive, but sadly the way it is used by many players as nothing more than a means to an end (farming Myth) has invalidated the constructive role to a large extent.

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