It kind of seems like SE doesn't really know what they are doing. Originally, they basically handed out max ilvl gear to everyone who had enough common sense to run simplistic dungeons a few times a week. They decided players shouldn't be handed raid equivalent gear without raiding and came up with the sands and oils. Now, 2.3 comes out and we're back to having max ilvl gear handed out to everyone because hunts have introduced sands and oils to everyone willing to waste hours tagging mobs.
I feel like I'm always waiting for this game to become something it never will.
I remember when SE tried wild things, but it cost them a lot of money with a huge amount of failed games. FFXIV: ARR is their saving grace until they can wise up and bring revenue back to the company. Then they'll go back to being frivolous with their money in whatever projects they do.
I personally don't mind gear being obsolete every 6 months because there is no reason to have it last more than that. It does feel slightly hollow though, as there isn't anything you can do with main stats that make sense outside of the norm. I've didn't play WoW or XI because they didn't look interesting when they came out, or while they were around so I can't compare my experiences to them. However, the current game looks good and I hope they do some QoL changes and bring in some wild mechanics (while allowing us to completely overgear and faceroll content like in single player FF).
And now 2.4 will come and they'll handle even better gears to everyone for free!It kind of seems like SE doesn't really know what they are doing. Originally, they basically handed out max ilvl gear to everyone who had enough common sense to run simplistic dungeons a few times a week. They decided players shouldn't be handed raid equivalent gear without raiding and came up with the sands and oils. Now, 2.3 comes out and we're back to having max ilvl gear handed out to everyone because hunts have introduced sands and oils to everyone willing to waste hours tagging mobs.
I feel like I'm always waiting for this game to become something it never will.
Its simple, make the gear hard to get. Screw the people that want gear handed to them. Boo hoo you have to work to get the gear.
Sadly, this is not the direction the game is handled. It's a casual game. Gears every 6 months handled to you by doing easy dungeons, dungeons not-too hard so people who just jumped back into the game can do them and gear themselves quickly. Coil to have the hardcore games do something.
Rinse and repeat every 6 months. Everyone can jump into the game at any time and be max level (or near max) in a couple of weeks.
FFXIV is first and foremost a theme park.
This game is for casuals. You're gonna eventually deal with it or leave.
I quit playing for several months right after 2.2 come back thinking "oh man I'm gonna be so far behind."
I'm not obviously. I can understand many of you don't like this model but there's a reason they did it. It's profitable.
If they made FFXI-2 in todays current market, it would more than likely tank.
Or, I don't know... have raid gear... with raid stats... and quested gear (not just grind tokens) with a different look and different effects for small grouping... so that casuals have something to work toward.
That's how most games seem to keep folks happy.different methods of progression. Here they tried, but the most they could get creative with was farmville token farming.
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