And XI's content is multi purpose an wasn't easily thrown away. The only time this ever happens is if they redo the content in a later version (e.g Monstrosity over Pankraton.)You really can't compare the two games. Leveling in FFXIV is stupid easy, even crafts. I had one craft at 50 when 2.0 launched. It took me two months of casually working on crafting to get the rest to 50. FFXIV takes minimal effort, including relics.
But I guess you could say that the amount of content is about the same. It just feels like less content because everything is instant.
Also, XI had it's first expansion by now...there's that too.
Whether there was more content or less... in FFXI or EQ or whatever... I have never seen a game with so much obsolete content this early... so regardless of what they develop, the world is not growing. They keep deprecating content as fast as they make it.
In other games we would have a game with a year worth of growth with a much larger world by now- in this game we have the same amount of relevant content and a bunch of withered content that is rotting.... in the first year.
That not only keeps the relevant amount of content small - but it kills motivation for doing it, when you know it will be obsolete soon.
Because you can not build up!
Normally you can get lets say Level 1 in lower content, 2 Level 1 you can merge to a Level 2, 2 Level 2 merg to a Level 3 and so on...
That way overpowering lower content means faster clearing which means farming more of the Level 1 instead of slower farming Level 2...
Do you see any buildup in this game? All we have is RNG everywhere!
You choose not to see it. It's kind of funny how when I ran Hullbreaker Isle in roulettes so many say: "so many memories of WoW flooding back" - So as much as you want to deny it..the guy behind this game made it perfectly clear. It's like trying to deny Everquest 2 is a sequel to Everquest..it's pretty apparent despite any differences.
There is a difference between denial and actual observation, it's simply not there. YOU can deny that all you like, What's perfectly "clear" is that wow was an inspiration, he didn't say we want to make this exactly like wow" learn the difference, it's not denial or "choose" not to see, it's what common sense between the knowledge of the 2 games tells you. It's not there. regardless of how bad you want it to be.
But since the game is pretty successful and shows no signs of declining, doesn't mean it's not a better game.The way the direction is going right now, it isn't and will not be a better game.
When 10,000 people test a new food dish and 2,000 is saying its bad and not good while the other 8,000 are saying it's delicious, and it's fine as is, that means that majority will be fine with it. while the 2000 are simply ignored. That is just the way it is.
We're all entitled to our own opinion.
He did actually - He said as clear as day he wanted to bring a WoW like experience to the Japanese gaming base as none of their MMOs are like it, so they haven't really played MMOs of that style as WoW has no official version in Japan. The guy reiterates that point pretty much everytime, if it was simply 'inspired' they would have done something different rather than stick to all of the same designs..don't you think?
Perfect Example: Tera, it's clearly "the same ole same ole" post WoW era, but they at least tried something different with their battle system for example.
Last edited by Tupsi; 08-09-2014 at 08:23 AM.
A "wow like experience" where is exactly does that mean an exact clone? I mean by that logic almost every other MMO and most RPGS are using the same design, If you like WoW, that is fine, but no, unless you can show me where he said "we want this to be an exact clone of wow" Which it is not, But we've already been through this, you are free to believe whatever you like.He did actually - He said as clear as day he wanted to bring a WoW like experience to the Japanese gaming base as none of their MMOs are like it, so they haven't really played MMOs of that style as WoW has no official version in Japan. The guy reiterates that point pretty much everytime, if it was simply 'inspired' they would have done something different rather than stick to all of the same designs..don't you think?
I mean... we can mince words about it... but when you want your product experience to be similar to another product- unless you are trying to get sued- you don't come out and say clone, even though you mean - .... artistic rendition (copy).A "wow like experience" where is exactly does that mean an exact clone? I mean by that logic almost every other MMO and most RPGS are using the same design, If you like WoW, that is fine, but no, unless you can show me where he said "we want this to be an exact clone of wow" Which it is not, But we've already been through this, you are free to believe whatever you like.
FFXIV Could be a re-skinned WoW... except that WoW has more variety in content (raids, etc.)
In fact... I wonder what would be lost if WoW was entirely reskinned to be FF.... would players that love FFXIV have problems with that game... or would they love it just as much or more than they love XIV?
I wonder- since the design is so similar, how much of the appreciation for XIV and disdain for WoW is truly game based and how much is brand based?
Last edited by ApolloGenX; 08-09-2014 at 08:32 AM.
My main issue is that, disregarding dungeon content, there are way too many brainless activities you have to go through in order to get that next piece of gear or get to that next piece of content. Hunts, the relic weapon quests (post Zenith), treasure hunts, beastman dailies, chocobo raising, vistas (and I'm sure there are more things that I can't think of at the moment) while all great ideas with potential, require no skill whatsoever, but rely only on time available, gil available and luck. I realise that sometimes they have to add these type of "neccessary evils", but it shouldn't be the main focus.
The sad thing is it was the Tanaka left over stuff that made me tell my friends "hey, this game actually looks a bit different. It might turn into something memorable." The game would have been safe if Yoshida stopped the ilvl increase where it is right now, but he's already said he isn't going to experiment with horizontal progression until expansion. So all of us who have played 10+ years of World of Warcraft know we're in for something terrible. Its not a matter of if anymore.
Wait, you never have to do treasure hunts, beastman dailies, chocobo raising or vistas for any reason.My main issue is that, disregarding dungeon content, there are way too many brainless activities you have to go through in order to get that next piece of gear or get to that next piece of content. Hunts, the relic weapon quests (post Zenith), treasure hunts, beastman dailies, chocobo raising, vistas (and I'm sure there are more things that I can't think of at the moment) while all great ideas with potential, require no skill whatsoever, but rely only on time available, gil available and luck. I realise that sometimes they have to add these type of "neccessary evils", but it shouldn't be the main focus.
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