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  1. #10
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    You can't really compare rift, wow patch/update speed to ffxiv since the games are in different positions. To use a analogy from the above post, adding a dvd player to a finished working car and rebuilding the entire car from ground up using the same frame, which do u think takes longer?

    I know to players when they read removal of stamina gauge it looks like a simple update but ppl need to understand that the entire battle system was built on the stamina system, every skill, every spell, every class was balanced to work with the stamina system. Removing Stamina, redoing the coding, re-balancing the classes, re-balance the skills, create new down time for each skill, change some skills entirely, do the coding for auto-attack, balancing auto-attack for every class, all this and more probably takes a lot of time to do.

    On top of the battle changes, there is the change to quests, leves, grand company, repair system all happening in this patch. for future patch we alrdy know they are working on airships, chocobos, materia system, changes to crafting recipe, ifrit battle, job system(these are confirmed things in the works and not stuff they plan to work on) and if u look at the work needed to create and add the changes, coding/balancing and all that then it makes sense why it took so long.

    While i don't like waiting anymore then the next person, i do understand that its not a simple matter of creating content but rather the entire core system needs to be changed before creating content. Once the foundation is done, we should be seeing updates and content faster since they simple have to build on top of the foundation, no need to redo the entire foundation every time they create a patch.

    they are still too slow in comparison..
    Can't really compare their speed unless we have another MMO that failed so bad at launch, had the dev team replaced and was required to remake the game from the core without taking it offline.
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    Last edited by Shura; 07-18-2011 at 01:35 AM.

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