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  1. #1
    Player
    Crxssroad's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    17
    Character
    S'yhu Tia
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by abzoluut View Post
    I'm not sure when you started to play MNK. I just wanted to point out that shoulder tackle had its CD reduced by rather a large margin. I don't remember what the CD used to be. It has been discussed on numorous threads too. ( http://forum.square-enix.com/ffxiv/t...o-be-reworked. )

    MNK (for me!) is one of the best DPS classes we have due to GL. It's always a fun challenge to don't lose it. I can't see how you think being able to zigzag through enemies is balanced though. :P
    I'm a month old. Thanks for the link. ^^And yes, I would definitely love to zigzag between enemies to keep up the pace of battle. Between fighting the boss and killing adds, losing GL is fairly common for me, especially when we have a long range DPS. They often times pick off adds I'm running to and right before I can land an attack the add is dead and I lose my GL. If I could immediately jump to the add, kill it, move to the next, kill it, move to the boss, etc, I think that would be good for everyone involved. ^^

    Quote Originally Posted by monkeytheman View Post
    Shoulder Tackle.......hate it. Monks keep stunning the Wavetooth Sahagin with it in Leviathan EX and make me cry inside when I'm the offtank :P But seriously, I think it is fine how it is.....purpose is a gap closer......but please monks....STAHP using it to get to the caster add in Leviathan T.T
    I'm honestly in favor of having the stun effect completely removed in favor of a shorter cool down. This way both of us are happy.

    Quote Originally Posted by SeraviEdalborez View Post
    Used to be 90 seconds which made it borderline useless.
    Yikes! Maybe I'm over stepping then.

    Quote Originally Posted by ksufoley View Post
    I wouldn't mind if it didn't do anything else but get us back in the fight. A shorter cd and no attack would be fine with me just to keep stacks. Frustrating to lose it in titan honestly. And I agree, stun can have is purpose but it's almost ineffective when linked to shoulder tackle, I don't run away just to try and stun anything really unless it's pvp
    Yeah, honestly, I wouldn't care if the damage was removed as well. Its only real use is to move to close a gap(before steal peak I used to use it to stun, but it was really disruptive to battle flow). As a previous poster mentioned, the stun is also inconvenient for other people. To add to her own dilemma, there are bosses that build resistance after being stunned one too many times and more often than not, we're not using shoulder tackle to stun so it's counter productive. Maybe just keep the stun for PVP(with CD as it is) and remove it for PVE with a reduced CD?
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  2. #2
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Crxssroad View Post
    Yeah, honestly, I wouldn't care if the damage was removed as well. Its only real use is to move to close a gap(before steal peak I used to use it to stun, but it was really disruptive to battle flow). As a previous poster mentioned, the stun is also inconvenient for other people. To add to her own dilemma, there are bosses that build resistance after being stunned one too many times and more often than not, we're not using shoulder tackle to stun so it's counter productive. Maybe just keep the stun for PVP(with CD as it is) and remove it for PVE with a reduced CD?
    Hmm, I don't think MNKs should chase mobs. If ranged picks up adds, either the tank was too late with generating aggro or that DPS attacked too soon or the wrong target. Let's not forget it's still group cohesion, an MMO. The situation you describe should not happen. If it does happen, ranged is close enough for your next ability to land. Bootshine/dragon kick the boss, then start running and twin snake/true strike the add etc..

    Stun at Levi is not counter productive. If people can not communicate, it gets messy. I was in a group who used that stun. When Levi just came out, that add was a minor DPS check. There was no time for the tank to build aggro and stun at the same time. He just did his enmity combo and then at 80-ish % I (the MNK) shoulder tackled in which counted as the first stun. Worked as a charm. With your reasoning: when a tank flashes in T7 and picks up a renaud which he shouldn't, flash now is counter productive? I think you're reasoning is a bit biased. :P

    Don't get me wrong, I looove MNK. Just posted my vanity in the vanity thread because I like the job so much. I just don't think it would be balanced if we could teleport to every mob and back to the boss. For endgame it would be massively overpowered unless they would nerf our potency which would be far worse than having shoulder tackle at 30 seconds.
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