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  1. #61
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Hunts have made second coil almost pointless. The only thing as that is of real value in the new coil is the weapons. Other then that you can get sand / oils daily from just hunts alone.

    On that note I don't see anything wrong with an unlock of the second coil. If they had not released hunts I would say keep the lock but, atm it's virtually pointless to keep it locked.
    (1)

  2. #62
    Player
    NetMonarch's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Shane Farlander
    World
    Coeurl
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Symbiant View Post
    Hunts have made second coil almost pointless.
    I assume the "almost" means this doesn't take the phrase "Best in Slot" into consideration. The sanded soldiery gear is good stuff, but it might not be as effective as the drops in second coil for a specific job. I won't go into detail, but your logic is perfectly reasonable to a solo player.

    Anyway, to the topic.
    Nah. Don't remove the lockout until the new 2.4 content comes out. 2.4 comes out, wait a couple weeks, add an echo buff, etc. Same with T5. The latest and greatest endgame content in any MMO community isn't something meant to be casually approached by pick up groups. In the context of this game, I think that it was meant for otherwise solo players to reach out to their community and make static groups rather than waiting around on a duty finder for a possible carry or a series of phase 1 wipes.
    (0)

  3. #63
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Why can't people not just wait unil 2.4?
    SE would not remove the weekly lockout from Coil2 before 2.4
    (0)

  4. #64
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felis View Post
    SE would not remove the weekly lockout from Coil2 before 2.4
    This.

    SE won't remove the locks. Once Third Coil comes out, Second Coil will be unlocked. After that, when Coil is over and the next equivalent raid comes out, Third Coil will be unlocked and the new raid will be locked. SE probably doesn't care if it makes people unhappy. The lockout forces people to do Coil every week in hopes for their drop. It keeps the players who would spam it until they got all of the gear still playing, still paying to play. It makes people keep their subs up longer. I know of many people who would have probably spammed Second Coil until they got all of their gear, quit the game, then re-subbed once Third Coil is released. It's nothing personal against players, it's business.

    I personally don't like the lockout system or agree with it, it's just very obvious why it is in place and that reason makes it very unlikely they'll ever make the current hardest raid just a free-for-all.
    (2)

  5. #65
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    Why does it matter? And the lockout system does not resolve it either it only slows -all- runs through it. FC on my server sell runs.
    Then working as intended. Point of lock outs is to slow down and prolong the content.

    I'd rather have a few people helped through the system than the content being poorly locked. I say poorly because the negatives (imo) outweigh the positives of such a system.
    That is what 2.4 is for when they release the new tier of content. If said person isn't willing to take the time to form or join a group, put the amount of time and practice others do, and overcome the hardships, then they don't deserve a win till the next patch no matter what their circumstances are.

    Only negatives I see of the lock out systems are ones that can be justified.
    (2)
    Last edited by Velhart; 08-06-2014 at 10:19 PM.

  6. #66
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LadyVal View Post
    SE won't remove the locks. Once Third Coil comes out, Second Coil will be unlocked. After that, when Coil is over and the next equivalent raid comes out, Third Coil will be unlocked and the new raid will be locked. SE probably doesn't care if it makes people unhappy. The lockout forces people to do Coil every week in hopes for their drop. It keeps the players who would spam it until they got all of the gear still playing, still paying to play. It makes people keep their subs up longer. I know of many people who would have probably spammed Second Coil until they got all of their gear, quit the game, then re-subbed once Third Coil is released. It's nothing personal against players, it's business.

    I personally don't like the lockout system or agree with it, it's just very obvious why it is in place and that reason makes it very unlikely they'll ever make the current hardest raid just a free-for-all.
    While i agree with and understand the reasoning behind parts of this statement it only covers half of the argument.

    If the coil lockout is designed to keep people playing and subbed etc by forcing them to continue running it for weeks on end, then what about the subs being lost by the players who log in, clear coil once for the week after reset and are done, only to do the same the following week and eventually coming to the conclusion after repeating the cycle a few times that outside of coil they aren't doing anything else in the game (on the level of coil) and just quitting?

    Or, What about the subs being lost from the players who have tried repeatedly to deal with the static formation issues that the coil lockout system is promoting by its restrictive nature and are leaving the game because they feel they can't progress or play with the people they wish to play with?

    Now there is a new group that has chosen to forgo coil entirely by simply spamming out hunts in an effort to feel like they're making some sort of progression and are burning themselves out by taking the fast track to ilvl 110.

    There are way too many posts that simply state "Well lockouts are good for subs" without looking at the full picture or considering alternatives.

    You can have content that doesn't have an attempt lockout on it without resorting to low percentage RNG for drops, Token systems have worked in both the history of this game and many others when it comes to this sort of content, and that's just one example.

    It would be more productive to recognize that a significant number of the playerbase has been talking about this issue for a long time, and rather than acting like it's a choice between lockouts and RNG it would be a better use of time to discuss viable alternatives rather than crying that it cannot be done, because it has.

    The issue here goes beyond gear, because lets face it coil doesn't gear you up for anything but the next coil. You have to wait 3 months between releases to even attempt it and during that time due to the RNG currently in place (because yes it exists) you could very well go those 3 months without receiving a single coil drop, which btw will be immediately invalidated by the next patches ilvl increase.

    What the majority of people who bring this issue up are trying to express is that the heart of the problem is the lack of freedom and ability to be able to play with the people you want to, when you want to. There is no acceptable reason that in an MMO (a genre that is intended to promote playing with other people) you are forced to pick and choose which players you will be allowed to do the only endgame content with, this is 2014 and other games have solved this issue years ago.
    (0)

  7. #67
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    You could retitle this thread "please remove lockouts so we can make new threads about how people are selling 6-9." Or could also rename it to "Please allow groups who did their best and put in a lot of effort to carry me through coil as well because I don't want to put a group together because it annoys me."

    I mean come on. Either these people that have this no lockout idea want to have friends who are nice and have cleared go with them (ie get carried), or are delusional and somehow think that the clear groups would suddenly want to help teach all new players to 6-9 because the lockout is now off. Lol.
    (1)

  8. #68
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Its a rare thought for this game but....Did anyone ever consider having your friends level multiple characters so they can raid with you too?

    Oh, I guess it's not that important then...
    (2)

  9. #69
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Codek View Post
    Its a rare thought for this game but....Did anyone ever consider having your friends level multiple characters so they can raid with you too?

    Oh, I guess it's not that important then...
    Right? I made another character to help or do whatever I wanted on. It is pretty fun and doesn't take long at all.
    (0)

  10. #70
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    Then working as intended. Point of lock outs is to slow down and prolong the content.

    That is what 2.4 is for when they release the new tier of content. If said person isn't willing to take the time to form or join a group, put the amount of time and practice others do, and overcome the hardships, then they don't deserve a win till the next patch no matter what their circumstances are.

    Only negatives I see of the lock out systems are ones that can be justified.
    Which is why I said loot lockouts, social lockouts in an mmorpg is counterintuitive at minimum.

    You go onto groups and practice but this thread has explained why the social lock ruins that prospect for many.
    (1)

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