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  1. #11
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by abzoluut View Post
    Yes please, I don't know why everyone is so dumb! Remove the lockout from Coil next Coil addition. We want half the server to clear turn 10-XX within 2 weeks. It doesn't matter if an MMO has zero gear with value to it.

    Or in short: this topic again :/

    Gears have zero value in this game. Do you realize in 2 months they are throwing level 110+ gears at us?

    Quote Originally Posted by Exstal View Post
    You could have just said, "I don't know.".
    What a shitty answer, jesus. Then again, what to expect to some who defend a mechanic like lockout.

    Quote Originally Posted by Fendred View Post
    The only reason the lockout system is the way it is today is to promote static groups. The problem is that forming a static group is a job that requires a ton of work... which isn't all that fun.

    Step 1: Advertise, advertise, advertise...
    Step 2: Weed out any candidates who aren't fit for the runs.
    Step 3: Repeat steps 1 and 2 until group is created.
    Step 4: Base plan for progression on the ability and schedules of the current players. Be prepared for disappointment, because its always slower than anyone initially expected.
    Step 5: Replace any members who fail to show up on time repeatedly...

    Steps keep going on and on. You essentially become a boss and have to make painful decisions on who stays and who doesn't. The process forces the raid leader to throw a chunk of his humanity out the window because he has to be an asshole to a lot of people to make the static work.

    Frankly, after ten years of it, I think I'm done. I don't want to play a game where I have to do that to people again.
    Very good post.
    Personally I'm done with statics, it just creates frictions among FC members who can't play together because lockouts. Better play casually. It's not like T6-8 are hard anyway, they are simple scripted fight with 1-2 mechanics.
    (1)
    Last edited by Taruranto; 08-06-2014 at 12:12 PM.