Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    TheMunimai's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    415
    Character
    Abraxis Theron
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Gilraen View Post
    Remember that Jobs are just modifications of the classes. Further quests could have us return to the class tutors, continue the stories there.
    I didn't even consider this - Well played Gilraen - well played...
    (1)

  2. #22
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    For me, what's important is whether the new skills are just extra additions without modifying current play style or mixes it up instead. Like, instead of getting another off gcd skill that you add in to your weave ins for more single target/aoe damage, they add something like:

    -warriors getting a somewhat short cooldown skill that costs 1 wrath, making them choose between full speed wrath build up or constantly getting the effect this skill provides but slowing down on hitting max wrath.
    -dragoons getting a skill that makes the dragoon jump into the air and not return for a period, breaking his rotation completely but modifying some of his existing moves (mid air spear throw?), adding some effects that makes this skill somehow useful.
    -black mages getting an ability that adds multiple stages of astral and umbral mechanics back into their rotation instead of the current instant 3 stacks of umbral and astral at current max leve, possibly playing with plus and minus.
    (1)

  3. #23
    Player
    Amarathval's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Amarath Valseen
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Level 55 Job quest, I don't care if you give me a new skill, lower Enkindle CD please....
    (2)

  4. #24
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheRogueX View Post
    This game has sorta shot itself in the foot with the Class/Job system. I honestly don't see them ever releasing additional 1st tier jobs (ie PLD, WHM, BLM, etc) for any existing class, for instance (without reworking the entire system). Then, gear iLvl will make no sense once actual character level starts to increase (if I'm level 60, is iLvl 60 gear good enough? Probably not as the dungeons for Level 60 characters will assume everyone's in iLvl 115+ gear, etc).

    The entire system is severely flawed without a serious overhaul.
    We get stronger, enter mroe dangerous places, get better loot, why is this a bad thing ?, why would i want to be constantly shot in power with dungeons weve done many times over, whats wrong with ripping the old stuff quickly, old is old.
    (0)

  5. #25
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    At this point, no class should have abilities added for the sake of damage. Any new abilities would be for utility.

    And no ability should be OP at any time. Not sure where you got that idea from.
    (0)

  6. #26
    Player
    TheMunimai's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    415
    Character
    Abraxis Theron
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    The OP is also assuming the level cap is being raised to 55 - May go up to 60 anything is possible at this stage.
    (0)

  7. #27
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by TheRogueX View Post
    This game has sorta shot itself in the foot with the Class/Job system. I honestly don't see them ever releasing additional 1st tier jobs (ie PLD, WHM, BLM, etc) for any existing class, for instance (without reworking the entire system). .
    People really say this alot and sometimes I wonder do they actual have the idea themselves are pick it up from someone else. The system can work because it is working now, they can release how you put it a 1st tier job and just put it behind some gate besides quests if they want to limit access to it initially. The level grind avoided is not an issue more so then being fun to play as they can make job exceptions that do no effect the other side of the line besides the choice of the 30 stat points which will become more and more marginal as the gear gets stronger.
    (1)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #28
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by raelgun View Post
    We get stronger, enter mroe dangerous places, get better loot, why is this a bad thing ?, why would i want to be constantly shot in power with dungeons weve done many times over, whats wrong with ripping the old stuff quickly, old is old.
    Because difficulty should scale in content, not equips.
    That's what a lot of F2P MMOs don't understand and it's a reason why there's a new cycle of OP Gear/Impossible Content every quarter. It gets old fast and when you have the gear, there's no challenge without one-shot mechanics. Why bother dodging an AoE when it hits you for less than half as much and your healer heals more than twice as much as he did before?

    Equips shouldn't overshadow content.
    I'd like to say Tera is at least a decent example of this. Running Manaya's Core HM is still somewhat tricky if you don't know the fight, regardless of how high your ilvl is.
    (0)

  9. #29
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    The new skills should just build around the current ones. For example you get a move at 55 and 60. At the end of, say the RoH combo, you would get a new choice between two new skills.

    Mostly though I just want interesting new areas to explore.
    (0)

  10. #30
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Darki View Post
    New Bard NPC:


    I would switch instant to bard if that would be true. but only if the whole crew is there as well. They love to sing after all and a bard is supposed to sing.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast