We get stronger, enter mroe dangerous places, get better loot, why is this a bad thing ?, why would i want to be constantly shot in power with dungeons weve done many times over, whats wrong with ripping the old stuff quickly, old is old.This game has sorta shot itself in the foot with the Class/Job system. I honestly don't see them ever releasing additional 1st tier jobs (ie PLD, WHM, BLM, etc) for any existing class, for instance (without reworking the entire system). Then, gear iLvl will make no sense once actual character level starts to increase (if I'm level 60, is iLvl 60 gear good enough? Probably not as the dungeons for Level 60 characters will assume everyone's in iLvl 115+ gear, etc).
The entire system is severely flawed without a serious overhaul.
Because difficulty should scale in content, not equips.
That's what a lot of F2P MMOs don't understand and it's a reason why there's a new cycle of OP Gear/Impossible Content every quarter. It gets old fast and when you have the gear, there's no challenge without one-shot mechanics. Why bother dodging an AoE when it hits you for less than half as much and your healer heals more than twice as much as he did before?
Equips shouldn't overshadow content.
I'd like to say Tera is at least a decent example of this. Running Manaya's Core HM is still somewhat tricky if you don't know the fight, regardless of how high your ilvl is.
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