Hopefully we get growth elements of some sort and they adjust the entire battle system as well as a new ability or two. Some added depth would be welcomed.
Hopefully we get growth elements of some sort and they adjust the entire battle system as well as a new ability or two. Some added depth would be welcomed.
I agree. I think ultimately it comes down to what would motivate a player more to level a job past 50 rather that a player thinking "Ugh! I don't want to climb more 'mountain!' It's just too damn much!"
I hope not. I would like abilities that make the job more stand out
and give you a real feeling that "hey this really is something different
from the classes." Some jobs like War already have a stance that makes
it play a lot different than the class. Things like this that least to quite
a differentiation are pretty neat.
EDIT: next two paragraphs is just random thinking
Maybe in the future they could also find ways to make classes stand
on their own a bit more. There are a few cases that this works, but not often.
As I know that classes are for lighter or solo content, sometimes the job
still outweighs the benefit of using a class.
I may just have that feeling because most classes only have one job atm
meaning there is actually only one intended way of playings. Perhaps some
player chosen customisation could fix that flaw in my mind: quest to enhance
certain aspects of your class/job, but you have to choose, so that not everyone
is the same.
I can see it now, they give us these really cool skills that will synergize with others classes in interesting ways that give us all kinds of new strategic ways to play- and and the same time they push out more gear progression upgrades gated behind us running level synch'd fates and low level dungeons like with the whole relic upgrade 'I just got here and now you want me to go back???' debacle.
This game has sorta shot itself in the foot with the Class/Job system. I honestly don't see them ever releasing additional 1st tier jobs (ie PLD, WHM, BLM, etc) for any existing class, for instance (without reworking the entire system). Then, gear iLvl will make no sense once actual character level starts to increase (if I'm level 60, is iLvl 60 gear good enough? Probably not as the dungeons for Level 60 characters will assume everyone's in iLvl 115+ gear, etc).
The entire system is severely flawed without a serious overhaul.
I'm more interested in how we are going to continue job quests and the such? - OR how we are going to gain new abilities.
The majority of level 50 job quests finished their storyline - white mage performed the ritual, bard accepted his past etc etc ... Wonder if they will continue to teach us or will we have a new trainer..
Remember that Jobs are just modifications of the classes. Further quests could have us return to the class tutors, continue the stories there.I'm more interested in how we are going to continue job quests and the such? - OR how we are going to gain new abilities.
The majority of level 50 job quests finished their storyline - white mage performed the ritual, bard accepted his past etc etc ... Wonder if they will continue to teach us or will we have a new trainer..
I'm hard pressed to find a group that can clear Turn 6 and you want harder content? Go run Savage Coil. Unfortunately I don't see them ever really putting skill buffs on gear because this game does not allow gear swaps in combat meaning either people would start expecting you to continue using a gimped piece of gear after it's been obsoleted (see XI's Thief's Knife) or the skill boost would only be useful until the next ilevel bump. Given that they'd likely also offset the skill bonus by decreasing the stats on the gear a lot of people might not even bother unless the bonus to the ability was substantial enough to warrant losing the main/secondary stats on the rest of their attacks.
What's more likely is the introduction of skill trees though that would cause the inevitable whining on the forums about why can't we max all our skill trees? :P Even in FFXI people whined about not being able to max out every ability/stat boost in the merit point categories...
Last edited by Lithera; 08-05-2014 at 05:31 PM.
New Bard NPC:I'm more interested in how we are going to continue job quests and the such? - OR how we are going to gain new abilities.
The majority of level 50 job quests finished their storyline - white mage performed the ritual, bard accepted his past etc etc ... Wonder if they will continue to teach us or will we have a new trainer..
New White Mage NPC:
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The motivation would be the ability to run the newest dungeons/raids since they'd inevitably be balanced based on higher actual level and therefore players having acquired the new abilities. Even if the dungeon might be equivalent to say an i80ish minimum dungeon they'd be expecting players to have the new abilities and certain monsters/bosses might be impossible to clear without them. The top tier raid would likely be balanced assuming a level maxed character and likely people having whatever new skills are cross classable just like they did with current Coil Turns. Climb the mountain or be left behind.
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