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  1. #1
    Player
    Sakasa's Avatar
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    Sakasa Kuro
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    Balmung
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    Armorer Lv 58
    I use rapid synth personally the failure rate being no different then hasty hand in the condition I use it in so I am never worried about finishing the hq is more of an issue for me. Piece by Piece while is powerful and independant of everything except failure is nice but piece by piece is actually not more powerful then rapid even without ingenuity atm because piece by piece actually does less each time compared to rapid which is consistent but rapid not have a 100% is what makes piece by piece more diserable for 100% no rng as you will do it with steady hand up. Piece by piece true power is as i said independant of your stats just like flawless synthesis but with our stats at the range if you hit everytime rapid will always come out ahead. A gamblers chance which is why I don't recommend it to others even though i use it.
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  2. #2
    Player
    Kakure's Avatar
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    C'saka Kahjai
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    Red Mage Lv 90
    Quote Originally Posted by Sakasa View Post
    Piece by Piece while is powerful and independant of everything except failure is nice but piece by piece is actually not more powerful then rapid even without ingenuity atm because piece by piece actually does less each time compared to rapid which is consistent but rapid not have a 100% is what makes piece by piece more diserable for 100% no rng as you will do it with steady hand up. Piece by piece true power is as i said independant of your stats just like flawless synthesis but with our stats at the range if you hit everytime rapid will always come out ahead.
    Piece by Piece is less powerful in the sense that it always has to be used in conjunction with another synthesis action, but it outscales all synthesis actions beyond the third. This is true regardless of your stats, the item difficulty, or the specifics of the synthesis action you are using.

    1x PbP, 2x RS = 3x RS
    2x PbP, 2x RS > 4x RS
    3x PbP, 2x RS >= 6x RS
    4x PbP, 2x RS >= 10x RS
    5x PbP, 2x RS >= 15x RS
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  3. #3
    Player
    Kakure's Avatar
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    C'saka Kahjai
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    Balmung
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    Red Mage Lv 90
    I played around with Rapid Synthesis for a bit. With Reclaim the risk is actually very small - a 2% chance of failing and losing your materials with one Rapid Synthesis and a 3.6% chance with two. Even the most risk-averse crafters (and crafters are an irrationally risk-averse lot) should be able to get on board with that. The real problem is that it's unwieldy as hell. Using Rapid Synthesis effectively requires you to:

    - Have Steady Hand II up
    - Have Ingenuity II up
    - Have both Rapid Synthesis and Reclaim slotted as affinities
    - Have 55+ CP
    - NOT finish with Rapid Synthesis (else you cannot Reclaim if you fail), which probably means you need Steady Hand for your finishing synthesis since there is no way to fit RS, CSII, and Reclaim into the same ability set without handicapping yourself elsewhere.

    I feel like I'm missing something here... I'll edit this if it comes to me. All said, it's a pretty big headache for one to two extra actions.
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    Last edited by Kakure; 08-06-2014 at 04:47 AM.

  4. #4
    Player
    Sakasa's Avatar
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    Sakasa Kuro
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    Balmung
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    Armorer Lv 58
    Quote Originally Posted by Kakure View Post
    Piece by Piece is less powerful in the sense that it always has to be used in conjunction with another synthesis action, but it outscales all synthesis actions beyond the third. This is true regardless of your stats, the item difficulty, or the specifics of the synthesis action you are using.

    1x PbP, 2x RS = 3x RS
    2x PbP, 2x RS > 4x RS
    3x PbP, 2x RS >= 6x RS
    4x PbP, 2x RS >= 10x RS
    5x PbP, 2x RS >= 15x RS
    To be honest I didn't think of it in using more PbP then 2 so I apologize and must reanalysis the situation because if you are using 5 PbP then the progress must be massive much more then anything I know in the game atm. But that would be at that range where ingenuity II would also give a massive benefit not seen in prior crafts as well so the sequence would be impractical but it is food for thought if they bring in elemental affinity i95 > i115 recipes (haven't done or seen the primal weapons crafted, do those have elemental affinity during the craft?)
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  5. #5
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Exodus
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    Thaumaturge Lv 100
    Quote Originally Posted by Sakasa View Post
    To be honest I didn't think of it in using more PbP then 2 so I apologize and must reanalysis the situation because if you are using 5 PbP then the progress must be massive much more then anything I know in the game atm. But that would be at that range where ingenuity II would also give a massive benefit not seen in prior crafts as well so the sequence would be impractical but it is food for thought if they bring in elemental affinity i95 > i115 recipes (haven't done or seen the primal weapons crafted, do those have elemental affinity during the craft?)
    Ingenuity II is not going to give you a massive boost, and if it does, all other synthesis get that same massive boost.

    Rapid Synthesis is and will always remain a pointless gamble for top tier recipes, because your choices are:
    -Use another Ingenuity II at the start of the recipe in order to make sure you don't fail.
    -Use it at the end and risk failure.
    -Save CP/waste CP on reclaim.
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  6. #6
    Player
    Sakasa's Avatar
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    Sakasa Kuro
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    Armorer Lv 58
    Quote Originally Posted by StouterTaru View Post
    Ingenuity II is not going to give you a massive boost, and if it does, all other synthesis get that same massive boost.

    Rapid Synthesis is and will always remain a pointless gamble for top tier recipes, because your choices are:
    -Use another Ingenuity II at the start of the recipe in order to make sure you don't fail.
    -Use it at the end and risk failure.
    -Save CP/waste CP on reclaim.
    Wasn't specifically saying rapid at that point was actually talking more about careful synthesis since the overall waste of CP and need of steady hand for the PbP and RS but ingenuity reduction of level is more powerful the higher the level as the stat requirement for each tier compared to its actual difficulty in gains in progress but because ingenuity only effects skills that are stat based the gain is dependant upon gear and melds. So at a point where 4 or 5 PbP are used it would be better spent else where.
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  7. #7
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Quote Originally Posted by Sakasa View Post
    Wasn't specifically saying rapid at that point was actually talking more about careful synthesis since the overall waste of CP and need of steady hand for the PbP and RS but ingenuity reduction of level is more powerful the higher the level as the stat requirement for each tier compared to its actual difficulty in gains in progress but because ingenuity only effects skills that are stat based the gain is dependant upon gear and melds. So at a point where 4 or 5 PbP are used it would be better spent else where.
    3 Star furniture, 1424 difficulty.
    CS2 does around 71 under ingenuity II, so rapid would do around 150.
    How can you do this in under 10 moves without PbP, even without 100% success rate?
    SH > 5xPbP > IngII > 3xCSII
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  8. #8
    Player
    Sakasa's Avatar
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    Sakasa Kuro
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    Quote Originally Posted by StouterTaru View Post
    ....
    I am sorry I was looking at i90 gear not furniture but sure i will take that. At the third PBP your gain is 141, then 94, then 62 + 71 x3 the gain drop. So Rapid synthesis under the effect of ingII takes just as many moves but you have to reapply Ing II and SH which artifically boosts up the attempt to 12 if you skipped the concern about success rate increase with SH2 that puts the total steps to 10 but in a real world situation you would be looking at 12 on your best day.


    Rapid synthesis actually becomes better then PBP after the second so the most optimal is pbp x2 and rapid x4 if your going by non real world progress gain that also saves you 45 cp which will be used for a second steady hand so your overall gain is 25 saved cp.

    But all this is a moot point because your whole attack forces me to defend rapid which as I said in my first post before I do not recommend rapid to anyone. My quip was we have not hit the vertical climb (Stats on gear) or a vertical target (Progress) where PBP will get worse again like it was prior to 2 star or the point where it will be required such as our gear is now but difficulty jumps up to 3500. Such a gap was seen from Cobalt haubergeon to Darksteel Haubergeon at launch before people got their hands on the crafter "af" sets, offhand, and quest tool but even then PBP was not used. We have just hit its usefulness, which is why I made the quip not because rapid is superior.
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    Last edited by Sakasa; 08-14-2014 at 11:21 PM.
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