Quote Originally Posted by Velox View Post
Given that GL is an integral part of the PGL class, allowing it to last 20 seconds would be more of a QoL fix than anything else. Right now PGL suffers from fights with delays (where the mob becomes untargetable). An extension to GL would be beneficial even today.
It's been stated by the devs that monks are balanced around losing GL stacks. They aren't intended to maintain it at all times thoughout a fight. That's why they got that 10% damage buff a while back. They're currently the highest damage role in the game so to give them higher uptime on GL would be the very definition of OP.

I don't see why new skills in the expansion have to be OP though... SMN egis need a major rebalancing pass to give them varying roles rather than having one always be 'better' (i.e. garuda-egi for everything). A new egi would ideally offer a new utility of some kind or be useful in a certain situation (such as having one dedicated to single target and another dedicated to AOE, etc.)

Any other new skills can be as powerful as the devs want them to be as long as they have a sufficient cost associated with using them. Most MMOs usually offer at least one game-changing new skill though, as opposed to just another DOT to throw in your rotation.