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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Should level 55 job abilities be overpowered, but content made more difficult?

    Or should we get the OP abilities when level cap reaches 99 whenever that is?

    It's clear summoners are getting a new egi, but will the egis be OP?
    Should white mages get something like an ability that makes stoneskin AoE?
    Monks getting a cooldown that allows greased lightning to stack to four for 20 seconds?
    (0)

  2. #2
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Altijacek View Post
    Or should we get the OP abilities when level cap reaches 99 whenever that is?

    It's clear summoners are getting a new egi, but will the egis be OP?
    Should white mages get something like an ability that makes stoneskin AoE?
    Monks getting a cooldown that allows greased lightning to stack to four for 20 seconds?
    OP is very subjective. Each ability has its share of weight to counter the effect.

    White Mages had such an ability at one time, and it wasn't OP. The drawback was it doubled both cast time and MP consumption, thus balancing it out.
    Given that GL is an integral part of the PGL class, allowing it to last 20 seconds would be more of a QoL fix than anything else. Right now PGL suffers from fights with delays (where the mob becomes untargetable). An extension to GL would be beneficial even today.
    (8)

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    The abilities of post level cap increase will likely just be abilities rehashed from 1.# (would so love to have the AoE buff of White Mage back, AoE Stoneskin {Yes, please.}) or third actions to existing two action combos. The egis would naturally be balanced against the current egis to make them unique but not invalidate current egis. Understand that this game is balanced against PvE and iLevel (as much as iLevel is a crutch...), yet has to remember that there's a PvP element now that's growing ever more popular. You can't just drop in stronger and stronger abilities without broad and reaching consequences.
    (0)

  4. #4
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velox View Post
    Given that GL is an integral part of the PGL class, allowing it to last 20 seconds would be more of a QoL fix than anything else. Right now PGL suffers from fights with delays (where the mob becomes untargetable). An extension to GL would be beneficial even today.
    It's been stated by the devs that monks are balanced around losing GL stacks. They aren't intended to maintain it at all times thoughout a fight. That's why they got that 10% damage buff a while back. They're currently the highest damage role in the game so to give them higher uptime on GL would be the very definition of OP.

    I don't see why new skills in the expansion have to be OP though... SMN egis need a major rebalancing pass to give them varying roles rather than having one always be 'better' (i.e. garuda-egi for everything). A new egi would ideally offer a new utility of some kind or be useful in a certain situation (such as having one dedicated to single target and another dedicated to AOE, etc.)

    Any other new skills can be as powerful as the devs want them to be as long as they have a sufficient cost associated with using them. Most MMOs usually offer at least one game-changing new skill though, as opposed to just another DOT to throw in your rotation.
    (0)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alberel View Post
    It's been stated by the devs that monks are balanced around losing GL stacks. They aren't intended to maintain it at all times thoughout a fight. That's why they got that 10% damage buff a while back. They're currently the highest damage role in the game so to give them higher uptime on GL would be the very definition of OP.
    This was a popular theory early on when people were discussing QoL changes for Monk, but I don't remember the devs ever saying that nor could anyone ever link me when I asked (and an internet/forum search anyways fell short). It always sounded like pure conjecture to me.
    (1)
    With this character's death, the thread of prophecy remains intact.

  6. #6
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ElHeggunte View Post
    This was a popular theory early on when people were discussing QoL changes for Monk, but I don't remember the devs ever saying that nor could anyone ever link me when I asked (and an internet/forum search anyways fell short). It always sounded like pure conjecture to me.
    I'm sure it's taken into account...but you can't balance based on losing GL because a fair number of encounters in the game allow for a decent MNK to fulltime GL the entire fight. Though perhaps they are and that leads partially into why they are currently the number one DPS for a lot of endgame encounters. It's balanced for loss of GL but the good MNKs AREN'T losing it.
    (1)

  7. #7
    Player
    ParanoidHobo's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luci Travers
    World
    Diabolos
    Main Class
    Machinist Lv 80
    ...what?

    No abilities should be overpowered, especially not intentionally. And even if they were, you said the difficulty should be raised to compensate, so you've effectively changed nothing. I don't understand this post.
    (3)

  8. #8
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    No.
    Power Creep should be avoided as much as possible.
    We're already having too much in gear, if we had it with abilities too it would get ridiculous even faster than it already is.
    (7)

  9. #9
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    No abilities should be overpowered, but every job should have abilities that feel overpowered.
    (2)
    A true paladin... will sheathe his sword.

  10. #10
    Player
    Tenebrisme's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    29
    Character
    Markl Pendragon
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Forget overpowered skills. We need useful skills, harder/more complex content, and gear sets with skill/stat benefits.
    (4)

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