
Originally Posted by
Synapse
The inventory was an issue but what they did now just made it a dead concept, "this generic item fixes all". At least they could have a made it so each item fixes each type of gear, like wood matter fixes wood and metal mater fixes metal, at least that would make sense. This seems like a quick fix SE did without thinking, seems to please the majority, because it would free up inventory space, at the cost of not making sense of the repair system. i rarely doubt people gonna carry all 5 type of dark matter anyway, probably the grade 3 4 and 5, many would repair the 1st and 2nd grade themselves. Right now players thinking with a mind set, i could have the entire repair mats in my hand with just 5 inventory space and i can fix whatever, whenever i want but in the end the low level dark matters is just gonna sit in their like the awesome low level gear they keep in their retainer thinking it may have use in the future. I am not sure how repairers gonna make money, the gear repair cost is gonna be set with the cost of dark matter + labor charge for the craft skill, don't see it as a big income. In the end its just gonna be a system without much creativity, heck, why cant they make it so you don't have to click on weapon/armor > click on dark matter > repair, make it so when u click a damaged gear, it should automatically repair it, more convenient!.
SE please more creative in the future instead of finding a quick solution that kills the game slowly at a small convenience.