Quote Originally Posted by Kenji_Shiratsuki View Post
I am of the opinion that this content needs to be more accessible to players outside of 'following the zerglings' and trying to get credit on any Mark you see.

The solution? Limit rewards from an individual mob to 1/week. That means if you kill Naul, until reset on Tuesday, you cannot get any reward from participating in his death again. This does not mean you can't help, but you can't get rewards. This would allow the devs to lower the amount of HP they have back to their original levels, since people would be done hunting them much sooner, and they would be allowed to remain spawned for other 'casual' players to find.
Actually this would make the hunts less accessible to all the casuals, because all the people that really do the hunts will just zerg them on Tuesday during the reset and have no incentive to do them again. Sure the marks would remain spawned for casuals to find, but what about that casual player that can only play on the weekends? He'll log in on Sunday and find Agrippa (s rank) but good luck trying to find enough people still needing him or willing to help. I'd much rather have the system the way it is now and miss a mark here and there but not have to beg or hope enough people show up to help kill the mark I still need, because even if the S ranks hp are cut in half good luck soloing them.