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  1. #11
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    It just sounds like you want something new to use right away. Abilities aren't going to be expanded upon until we get a level cap boost where the new content is made with the new abilities in mind.
    Not at all, I want more mechanics to make combat more interesting, and to give your character more individuality in it's abilities. Essentially, I want more depth in the game, not complexities.

    Just take Dota 2 for example, each Hero in that game only has 4-6 abilities, but with the possibilities of those abilities plus the variety of items and mechanics, anything is possible and it's interesting to see how things play out. Dota 2 makes up for it's lack of action oriented combat with depth and the excitement of seeing what you can do with what you have, being creative.

    So what will ARR do to make up for it's tab targeted-combat is the question everyone should be asking themselves, because combat is simple and easy right now, it needs to have more to it, not complexities, but the ability to be creative and resourceful. I really think concepts like this need to be put up there in the priority list.

    The foundation is there, they can do whatever they want, and I think it's time they stopped playing it safe, because playing it safe leads to uninspired, average results.

    It seems like the Rogue and Ninja are going to be like this, which if it's the case, I hope they don't leave the rest of the Jobs/Classes in the dust mechanic-wise.
    (0)
    Last edited by Estevo; 08-02-2014 at 07:17 AM.

  2. #12
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    We won't see combat in this game go beyond to what it is now since Yoshi wants to keep the game simple for the sake of new players trickling in. But things may change.
    (0)

  3. #13
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dwill View Post
    What else would it be with Akiza as the OP ? I wouldn't be surprised to come back later to this thread to read his ideas of "balance" that seems to change everytime he posts.
    I just got tired of people saying this game needs more horizontal gear progression for min/max stats which becomes a boring grind when more gear is added. Since players can already enhance pvp specific abilities they can make it so players can enhance already existing pve players.
    (0)

  4. #14
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Hmm, now I want to go back and play a couple older FF and other RPG video games to see just how much variety in abilities there was. I don't remember there being all that much really. Even in X and XII with their grids, you needed to have certain abilities unlocked (and in X, you were kept in a certain skill path for a while anyways) or you wouldn't make it. In VII, materia changed things up, but you still needed certain abilities to pass certain boss fights.
    (0)

  5. #15
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Akiza View Post
    I just got tired of people saying this game needs more horizontal gear progression for min/max stats which becomes a boring grind when more gear is added. Since players can already enhance pvp specific abilities they can make it so players can enhance already existing pve players.
    Don't deviate from your true calling; balance of SMN class.
    (0)

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