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  1. #1
    Player
    Ooshima's Avatar
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    Nov 2013
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    Gridania
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    Character
    Rui Ooshima
    World
    Tonberry
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    Bard Lv 100
    Quote Originally Posted by TheRogueX View Post
    I'm starting to think that you might not really know what you're talking about, lol.
    I'm questioning your physics logic, lol.

    Mage staves are more or less just an ornate quarterstaff and designed to be wielded two-handed, when used as a physical weapon to strike with.
    Erm... yes... so? FFXIV, your mages in XIV hit physically with their staff? No, they cast spell.

    Also clubs are small, 1 handed weapons, usually. Unless you're talking about the tsuba, of course, which is a giant freaking stick of death.
    Yes of course, big ass clubs that are meant to be swung two hand and deal massive damage. I'm not keen in sissy weapons for physical/melee characters.

    Giantswords" like what we see in anime and video games never existed, though there were some pretty big swords out there (bidenhänder, zweihänder/flammenschwert, daikatana, etc).
    I already stated Cloud's weapon as an example previously. Jecht's sword is pretty gigantic for another example. Whilst these 2 characters does have the strength to hold and wield them single hand to a certain degree, but these weapons are usually 2 handed.

    My post above [ http://forum.square-enix.com/ffxiv/t...=1#post2325160 ] have further explanations to why mage staff should continue to be one-hand holding for obvious animation reasons.

    I'm not interested in movement restricting and boring cast animations like Dagger in IX did.


    EDIT: Ultimately, it is undoubtedly that single hand holding of a staff gives greater potential for movement animation and fluid movements. Like I said, go take a pole and stand in front of a mirror and try movements with it, single hand and double hand. The results and impressions you get is just, obvious. Holding it 2 handed just reminds you of axes and swords mostly.
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    Last edited by Ooshima; 08-01-2014 at 01:11 PM.

  2. #2
    Player
    TheRogueX's Avatar
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    Feb 2014
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    Ul'Dah - Thanalan
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    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ooshima View Post
    I'm questioning your physics logic, lol.
    We're not talking physics here (at least, not directly). I've used swords, axes, staves, and many other melee weapons. I understand how they work and how they're used in real-world situations, while you seem to only have ideas based on video game logic.

    Quote Originally Posted by Ooshima View Post
    Erm... yes... so? FFXIV, your mages in XIV hit physically with their staff? No, they cast spell.
    Yes, actually, they can and do, if you want them to. I sometimes whack things with my staff just for fun. Hell, as an Arcanist I regularly hit things with my book because I can and its HILARIOUS.

    Quote Originally Posted by Ooshima View Post
    Yes of course, big ass clubs that are meant to be swung two hand and deal massive damage. I'm not keen in sissy weapons for physical/melee characters.
    Your preferences have nothing to do with realism. A solid, one-handed wooden club can do tremendous amounts of damage to other living creatures (as well as inanimate objects).

    Quote Originally Posted by Ooshima View Post
    I already stated Cloud's weapon as an example previously. Jecht's sword is pretty gigantic for another example. Whilst these 2 characters does have the strength to hold and wield them single hand to a certain degree, but these weapons are usually 2 handed.
    And I pointed out that those are not realistic weapons, nor are they being used in an anywhere near realistic fashion. I'm not even sure why you went back to them after I referenced REAL two-handed weapons.

    Quote Originally Posted by Ooshima View Post
    My post above [ http://forum.square-enix.com/ffxiv/t...=1#post2325160 ] have further explanations to why mage staff should continue to be one-hand holding for obvious animation reasons.

    I'm not interested in movement restricting and boring cast animations like Dagger in IX did.

    EDIT: Ultimately, it is undoubtedly that single hand holding of a staff gives greater potential for movement animation and fluid movements. Like I said, go take a pole and stand in front of a mirror and try movements with it, single hand and double hand. The results and impressions you get is just, obvious. Holding it 2 handed just reminds you of axes and swords mostly.
    In the end, however, I wasn't arguing the single-handed use of staves when casting, because I think that looks just fine. I was, however, arguing about *fighting* with them single-handed. Again, you had only said 'swinging' them, not casting spells with them. Also, I don't hold a quarterstaff two-handed anything like how I hold a two-handed sword or axe. They are completely different weapons, wielded in completely different manners.

    Now I know you have no idea what you're talking about.
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  3. #3
    Player
    Ooshima's Avatar
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    Gridania
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    Rui Ooshima
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    Tonberry
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    Bard Lv 100
    Quote Originally Posted by TheRogueX View Post
    We're not talking physics here (at least, not directly). I've used swords, axes, staves, and many other melee weapons. I understand how they work and how they're used in real-world situations, while you seem to only have ideas based on video game logic.
    Oh wow we have a badass over here. I have used katanas (Kendo) like they are intended to, and use melee weaponry like knifes etc in the military. Get a hold of yourself lol, it's no big deal.

    And sorry, these are basic things near the degree of common sense. If you have seen people who uses them used them, you can tell what looks weird and what not.

    Quote Originally Posted by TheRogueX View Post
    Yes, actually, they can and do, if you want them to. I sometimes whack things with my staff just for fun. Hell, as an Arcanist I regularly hit things with my book because I can and its HILARIOUS.
    Fun? Sorry, game developers doesn't create a game and design its movement animations to look hilarious because it looks idiotically funny. They are doing a business, mind you. They can, doesn't make they should or it makes sense lmao.



    Quote Originally Posted by TheRogueX View Post
    Your preferences have nothing to do with realism. A solid, one-handed wooden club can do tremendous amounts of damage to other living creatures (as well as inanimate objects).
    Well it's indeed my preference, which leads to the below

    Quote Originally Posted by TheRogueX View Post
    And I pointed out that those are not realistic weapons, nor are they being used in an anywhere near realistic fashion. I'm not even sure why you went back to them after I referenced REAL two-handed weapons.
    This is final fantasy, mind you. Whilst not realistic and gravity defying in real life, humongous and beastly weapons adds the element of fantasy in the game. As a gamer, you don't know that?


    Quote Originally Posted by TheRogueX View Post
    In the end, however, I wasn't arguing the single-handed use of staves when casting, because I think that looks just fine. I was, however, arguing about *fighting* with them single-handed. Again, you had only said 'swinging' them, not casting spells with them. Also, I don't hold a quarterstaff two-handed anything like how I hold a two-handed sword or axe. They are completely different weapons, wielded in completely different manners.
    Okay, fine, go on with your fighting physically with the staff and maybe your books. I am talking about casting spell and the cast animations all the while, mind you. How many times have I said, hold a damn pole and look into the mirror and tell me how silly it'd look if you cast with 2 hands on the staff? All along I am saying this, and you came with counter argument based on physically fighting with a staff! WUT?

    Quote Originally Posted by TheRogueX View Post
    Now I know you have no idea what you're talking about.
    Ditto.

    Or you are just wanting to engage physically with your staff. Sure you can do it if you want to, go ahead and enjoy
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