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  1. #21
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    Yes, they said the same thing.
    But I doubt that some party got full credit, how did they make it, or just luck that server render S instead of players ?
    (0)

  2. #22
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    The lack of official reply with regards to this issue is disturbing.
    (2)

  3. #23
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    The fix that is implemented is the same as the fix they did for odin and behemoth, if you want the mob to load you have to stand in the same grid as it(the world is split into an 8yalm x 8yalm grid) if you're standing in the same grid square it will always have display priority. If the mob moves to a different one and disappears all you have to do is follow it to the new grid space. Works every time.
    (0)

  4. #24
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zephyranthes View Post
    The lack of official reply with regards to this issue is disturbing.
    Indeed, as much as I love the reward from the Hunt, which is totally beyond GREAT... these hunts really kills the game, it renders pretty much ALL other contents obsolete and a big waste of time compared to doing the Hunt. Almost a month and still no official reply other than band aid. Just make rewards from dungeon and duty finder far far more appealing and lower the amount of rewards from Hunt. That will cut down the amount of people doing it and make the Hunt as casual activities you do on the side. Right now it is THE MUST DO priority....
    (0)

  5. #25
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Never had any issues at all with Behemoth or Odin after the fixes, also AoE heals do go off even if you can't see or target a party member, as long as they're within range anyway. So yes, they could have properly fixed it like Odin and Behemoth but didn't do so, they could just lower the display priority of Egis and mounts, companions included, since they also count towards the limit and I always see more of them than actual players during zerg rushes. Display priority should always be Monster engaged > Party Members > everything else but you know, this game has lots of weird decisions that keep getting over justified by fans.
    (0)

  6. #26
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Square Enix logic: Egis and fairies, other players, NPCs, a tree and even a few bushes are more important on the rendering priority list than a mob trying to kill you. (In that order, too.)
    (1)

  7. #27
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by DragonSlayer45 View Post
    Square Enix logic: Egis and fairies, other players, NPCs, a tree and even a few bushes are more important on the rendering priority list than a mob trying to kill you. (In that order, too.)
    Except it's not client side rendering that is the problem any more.
    Client side works fine when the number of people is reasonable, and the display priority made sure that the elite mark was visible within those parameters, as it could disappear for some people then too.
    The problem is server side as was explained already.
    Applying the same fix as they did to Odin/Behemoth takes time, and even then it's only reasonable to expect that to be done for the S-ranks.
    (0)

  8. #28
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Luvbunny View Post
    Indeed, as much as I love the reward from the Hunt, which is totally beyond GREAT... these hunts really kills the game, it renders pretty much ALL other contents obsolete and a big waste of time compared to doing the Hunt. Almost a month and still no official reply other than band aid. Just make rewards from dungeon and duty finder far far more appealing and lower the amount of rewards from Hunt. That will cut down the amount of people doing it and make the Hunt as casual activities you do on the side. Right now it is THE MUST DO priority....
    A month? It's been barely 3 weeks.
    (1)

  9. #29
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    People comparing the hunt to Odin/Behemoth are gravely underestimating the horde's size. It's nothing comparable. There are more people on a A rank than on Odin....

    As for the grid display, please explain how I can't see a mob that is stomping me, please ?
    (2)

  10. #30
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Every S rank that spawned today that I was at disappeared constantly.

    Although the one in Outer La Noscea is kind of comical since you can't tell where that mortal ray move goes off lol. BUT THATS IT, FIX IT SE
    (0)

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