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  1. #1
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eggnook24 View Post
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    There's a reason I believe the job has to be boiled down to the simplest form of its concept. Forget the "support job" nonsense and focus on "guy with a sword that uses magic". You can build a job using that core aspect of RDM once you toss away the preconceptions that don't work within the current game.

    That said, I wanted to comment on some of the stuff the OP presented.

    ]
    Quote Originally Posted by Furyan View Post
    The secondary job required for unlock would be Conjurer and the second job allowed for cross class abilities would be THM. This will allow access to the following cross class abilities

    Cleric Stance - Swaps mind with intelligence
    Raise - Raises a party member
    Protect - Increases defence
    Stoneskin - Applies a shield barrier
    Swift Cast - Insta cast next spell
    Blizzard II - AoE bind
    This really depends on how you want to build the job, though I don't think splitting the job between STR and MND is a good idea. I'd switch out Blizzard II for Thunder, unless you also want Blizzard II to supplement as an AoE attack. The devs would be iffy about it, but I think giving RDM access to Sleep would also fit the class and give it a form of utility. BLM would still have the advantage since they can AoE Sleep.

    Combo 1
    The standard "melee should combo into magic" cocnept, which is fine.
    Combo 2
    This I'm iffy on because it does two things. First it has too many debuffs attached to it (Blind and Piercing Resist Down on top of the job already having something that reduces resistance to magic). Secondly because if Armour Break's debuff is separate from Disembowel you're basically making every raid stack a RDM and a DRG for a double piercing resist down debuff. Sure, BRD would benefit from thing but it doesn't really seem right to have something like that happen.
    Fire Pulse (Stance)

    Wind Pulse (Stance)

    Holy Pulse (Stance)
    To start, I don't think auras really belong on RDM. That said, The idea behind Fire Pulse is decent, but an AoE damage aura isn't something that should be given to player characters IMO. Wind Pulse is too good to have the raid pass up on it by letting the RDM use their MP on other things. Holy Pulse is the odd man out since minor healing is not really helpful with the amount of damage that you see flying around.

    Your attempt is appreciated, but yeah it needs tweaking.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Snip
    Thanks for great feedback. This is my first time making up ideas for possible classes/jobs in this game and to be honest I had quite a bit of fun with it. I aimed to provide mainly some core "suggestions" to how RDM "could" be in this game.

    In my head the pulse concept was the only way I could achieve RDM using sword skills over magic and still provide the magic aspect of the job to the skills, if that makes sense...
    I can see how you think some skills would be overpowered when used in conjunction with other classes skills, which I do realise I need to work on and on the other side, some skills being unused due to it's lack of usefulness.

    The %'s of the buffs and such were just thrown in there and I didn't really do any math as such.

    My vision is a simple one - A rapier wielding mage, focusing on sword play as it's main damage, whilst weaving controlled and precise magics to further enhance either himself or party members... and this is what I came up with ^^b

    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Furyan View Post
    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    The only way I'd throw a brick at you would be if you asked that the job be a carbon copy of XI's RDM. You didn't, so you get to live...for now. ~_^

    In all seriousness, if we were not limited to the current design you could afford to have enspells be their own spells and so on. One idea I was kicking around was comboing an elemental sword skill to grant you the enspell effect (similar to how you get Greased Lightning when you finish a MNK combo). Something like Soul Thrust => Burning Blade => You get the Enfire effect for 24 seconds or something.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)