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  1. #1
    Player
    Furyan's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70

    Another... Red Mage Concept

    I was reading through a red mage concept post a couple of days ago and normally speculation and such bores me. However, for some reason with this one I "thought" I had some good idea.

    So I have compiled a basic idea of what I personally would like to see red mage like. Again, this is just how I see it in my head, not how I predict it is going to be if/when it is released.

    If you want to add to it then please do. Make kind, useful suggestions and not idiotic trollific (not a word i know) remarks.

    -----------------------------------------------------------------------------------

    Red Mage // FFXIV

    Weapon - Rapier (Peircing)
    Armour - Light/Cloth

    Attributes: Main - Strength // Secondary - Mind
    Level 15 job: Conjurer


    Breif Description:

    A Red Mage is reknown for there superior skill in wielding a rapier. There have rapier attacks are further enhanced by the use of elemental stances, which provide damage
    and even support abilities to aid other party members.

    The red mage has trained in the arts of both black and white magic and although they are not masters of any particular magic they are able to use black magic to inflict elemental
    DoTs and white magic for the preservation of the party.


    The secondary job required for unlock would be Conjurer and the second job allowed for cross class abilities would be THM. This will allow access to the following cross class abilities

    Cleric Stance - Swaps mind with intelligence
    Raise - Raises a party member
    Protect - Increases defence
    Stoneskin - Applies a shield barrier
    Swift Cast - Insta cast next spell
    Blizzard II - AoE bind


    Below is a list of skills and a breif description of what I think they should do. These are not all the skills but just a few so it gives an idea of how I invision Red Mage to work.

    Combo 1

    (1) Rapier thrust - Single target damage

    (2) Dark thrust - Reduces resistance to magic damage by 15% (Duration 15 seconds)

    (3) Flaming Flurry - High potency fire based attack

    My thinking with this one is quite obvious, (3) would effectively get an instant buff from (2). Also the buff from (2) would increase damage from all other magic sources. The duration of 15 seconds would just barely make it so RDM could
    switch between both combo and maintain the buff. However, if you are moving due to boss mechanics then the buff would wear off. Short duration would stop it from being a perma buff and effectively becoming overpowerd.


    Combo 2

    (1) Rapier thrust - Single target damage

    (2) Dark buster - Blinds single target (Duration 20 seconds)

    (3) Armour break - Reduces resistance to peircing damage (Duration 15 seconds)



    Pulses

    These below pulses will cost mp to maintain similar to bard songs. Only one pulse can be on at one time.

    Fire Pulse (Stance) - The Red mage engulfs his rapier with flames and gains a 10% attack buff. Any mobs within a certain radius of the red mage will be burnt by the heat radiating from his sword.
    The above is a stance similar to bard songs. This will give the red mage a striaght up dps but would also pulse (Like a normal DoT) fire damage to monsters within its area.


    Wind Pulse (Stance) - The Red mage engulfs his rapier with a majestic wind aura, applying a skill speed buff to himself and the surrounding party members.
    The above is a stance similar to bard songs. This will give the red mage and all his close allies a skill speed buff.

    Holy Pulse (Stance) - he Red mage engulfs his rapier with a soft holy glow. This glow applies a permanant low regen affect to all close party members.
    The above is a stance similar to bard songs. This will give the red mage and all his close allies a a permanant but low regen buff to help mitigate damage.


    Dual cast (OGC Buff 5min cooldown) - Dual cast will allow for the red mage to use two pulses at one time for 30 seconds. Once dual cast wears off the last pulse applied will wear off too.


    So I'm going to give a sort of combat playout below.



    >Start fire pulse skill for damage bonus and pulse DoT.

    >Cleric stance to swap your mind (Second highest stat) to intelligence.

    >Begin combo 1. Increases magic damage of your fire pulse and other sources of magic damage.

    >Begin combo 2. Debuffing the mob and increasing your own damage and dragoons damage.

    >Party starts to take damage.

    >Cancel clerics stance to revert intelligence to mind.

    >Apply holy pulse for regen affect.
    (9)
    Last edited by Furyan; 07-31-2014 at 05:26 AM.

  2. #2
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    I'm not going to lie, I clicked to see what dumb idea someone had come up with....but this is actually really solid. I'm impressed with the time the OP took to make this up, and it actually seems like a really viable option!
    (5)
    Last edited by CodeCass; 07-31-2014 at 05:22 AM.
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  3. #3
    Player
    Eggnook24's Avatar
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    Sep 2013
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    Ul'Dah - Exodus
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    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    I see a number of RDM posts. And while they sound good, it's pretty much what we have. SCH with a book instead of rapier.
    (5)

  4. #4
    Player
    Furyan's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    This isn't a SCH with a rapier. A SCH is a healer. A SMN is a DPS.

    My idea of a red mage is to have it DPS with a rapier while filling in the lack of DPS with Pulse Dots and increasing the damage of other party members. The 2 rotations are used for party damage buffs and DPSing. And the pulses are used to fill in the gaps where the other members are falling down.

    For instance: Tank taking to much damage. Switch to holy pulse and help out, whilst still maintaining good dps and the buffs for the other party members via your rotations. If your going for a straight up ZERG then pop in Wind pulse to increase overall damage of all melee in range with skill speed whilst still maintaining your DPS rotations and buffs.

    It seems you haven't looked at my OP at all because you would have seen quite quickly that this was not a healer.....
    (5)
    Last edited by Furyan; 07-31-2014 at 05:19 AM.

  5. #5
    Player
    Eggnook24's Avatar
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    Sep 2013
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    Ul'Dah - Exodus
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    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eggnook24 View Post
    You are looking for a utility/support job. Minus the rapier enkindle-like moves, the majority of the skill set are already applied to SCH, and SMN for the most part.

    SCH=Main healer with DPS dots and party shielding.

    SMN=Main DPS with healing utility.

    That's really what I'm getting from your post, sorry if I don't understand. But SCH is probably too closely related to what most people request when talking about Red Mage.
    There's a reason I believe the job has to be boiled down to the simplest form of its concept. Forget the "support job" nonsense and focus on "guy with a sword that uses magic". You can build a job using that core aspect of RDM once you toss away the preconceptions that don't work within the current game.

    That said, I wanted to comment on some of the stuff the OP presented.

    ]
    Quote Originally Posted by Furyan View Post
    The secondary job required for unlock would be Conjurer and the second job allowed for cross class abilities would be THM. This will allow access to the following cross class abilities

    Cleric Stance - Swaps mind with intelligence
    Raise - Raises a party member
    Protect - Increases defence
    Stoneskin - Applies a shield barrier
    Swift Cast - Insta cast next spell
    Blizzard II - AoE bind
    This really depends on how you want to build the job, though I don't think splitting the job between STR and MND is a good idea. I'd switch out Blizzard II for Thunder, unless you also want Blizzard II to supplement as an AoE attack. The devs would be iffy about it, but I think giving RDM access to Sleep would also fit the class and give it a form of utility. BLM would still have the advantage since they can AoE Sleep.

    Combo 1
    The standard "melee should combo into magic" cocnept, which is fine.
    Combo 2
    This I'm iffy on because it does two things. First it has too many debuffs attached to it (Blind and Piercing Resist Down on top of the job already having something that reduces resistance to magic). Secondly because if Armour Break's debuff is separate from Disembowel you're basically making every raid stack a RDM and a DRG for a double piercing resist down debuff. Sure, BRD would benefit from thing but it doesn't really seem right to have something like that happen.
    Fire Pulse (Stance)

    Wind Pulse (Stance)

    Holy Pulse (Stance)
    To start, I don't think auras really belong on RDM. That said, The idea behind Fire Pulse is decent, but an AoE damage aura isn't something that should be given to player characters IMO. Wind Pulse is too good to have the raid pass up on it by letting the RDM use their MP on other things. Holy Pulse is the odd man out since minor healing is not really helpful with the amount of damage that you see flying around.

    Your attempt is appreciated, but yeah it needs tweaking.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Furyan's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    48
    Character
    Furyan Bearborn
    World
    Twintania
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Snip
    Thanks for great feedback. This is my first time making up ideas for possible classes/jobs in this game and to be honest I had quite a bit of fun with it. I aimed to provide mainly some core "suggestions" to how RDM "could" be in this game.

    In my head the pulse concept was the only way I could achieve RDM using sword skills over magic and still provide the magic aspect of the job to the skills, if that makes sense...
    I can see how you think some skills would be overpowered when used in conjunction with other classes skills, which I do realise I need to work on and on the other side, some skills being unused due to it's lack of usefulness.

    The %'s of the buffs and such were just thrown in there and I didn't really do any math as such.

    My vision is a simple one - A rapier wielding mage, focusing on sword play as it's main damage, whilst weaving controlled and precise magics to further enhance either himself or party members... and this is what I came up with ^^b

    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Furyan View Post
    Again thanks for the feedback, I can see by you sig that you quite a RDM enthusiast? So I'm glad that you at least provided some feedback without throwing a brick at my face.
    The only way I'd throw a brick at you would be if you asked that the job be a carbon copy of XI's RDM. You didn't, so you get to live...for now. ~_^

    In all seriousness, if we were not limited to the current design you could afford to have enspells be their own spells and so on. One idea I was kicking around was comboing an elemental sword skill to grant you the enspell effect (similar to how you get Greased Lightning when you finish a MNK combo). Something like Soul Thrust => Burning Blade => You get the Enfire effect for 24 seconds or something.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Join Date
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    Limsa
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    327
    RDM isn't a main healer. It is closer to SMN. I believe RDM needs to combo of sword use and blk/white magick
    (1)

  10. #10
    Player
    Khaoticsuccubus's Avatar
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    Aug 2013
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    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Hmm, while I give you props for trying... I dunno if this really fits the Red Mage motif.

    To be honest I think your confusing Red Mage for another completely different class. Mystic Knight if I'm not mistaken. Sounds alot like it anyway. With your magic empowering your attacks n such.

    Red Mage is really supposed to be, at it's core, a melee fencer who is able to cast low-mid tier black magic or white magic.

    Not sure how they'd go about implementing this properly though. Doublecast has to be there for sure somewhere. Best I can think of is combo's that allow you to insta cast certain spells (fire/cure etc) maybe with a buff to their dmg to keep them competitive... or w/e i dunno. ;P
    (0)

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